PUBG: Keine wöchentlichen Updates mehr

Entwickler Bluehole zur Patchpolitik

Einige Monate nach dem Start der Early Access Phase von PlayerUnknown’s Battlegrounds, gab Entwickler Bluehole nun bekannt, dass man nicht länger am Modell der wöchentlichen Patches festhalten mag.

playerunknowns battlegrounds screenshot

Einstellung der wöchentlichen und monatlichen Updates

Wer sich in den vergangenen Wochen darüber wunderte, weshalb keine regelmäßigen Updates für PlayerUnknown’s Battlegrounds mehr erscheinen, für den haben wir hier die Erklärung: Wie Entwickler Bluehole in einer Newsmeldung bekannt gab, wolle man vom Konzept der wöchentliche und auch monatlichen Patches abweichen.

Als Begründung dafür nannte man die mangelnde Testzeit für neue Inhalte und Updates, die mit der bisherigen Patch-Politik einher ging. So hatte man nicht genügend Zeit, die Hotfixes auf den Testservern durchzuchecken und auf eventuelle nötige Änderungen einzugehen. In Zukunft wolle man der Community so deutlich besser ausgearbeitete Updates zur Verfügung stellen. (Quelle)

Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts.

Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.

Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.

Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.

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