Guild Wars 2 News

Guild Wars 2: Änderungen am Sturmboten aufgrund des Beta-Wochenendes

Sämtliche derzeit verfügbaren Elite-Spezialisierungen in der letzten Beta-Phase werden von ArenaNET überarbeitet und angepasst. Bereits in den vergangenen Tagen haben wir darüber berichtet. Auch der Sturmbote bleibt nicht verschont.

Änderungen am Sturmboten aufgrund des Beta-Wochenendes

Wie auch bei den anderen Elite-Spezialisierungen wird der Schaden vom Sturmboten teilweise stark erhöht. So wird der Schaden vom Kugelblitz beispielsweise um 36% erhöht.

GW2 Sturmbote

Folgend könnt Ihr Euch die komplette Zusammenfassung aus dem offiziellen Guild Wars 2 Forum von Game Designer Irenio Calmon Huang durchlesen.

GW2 MitarbeiterArenaNET zu Änderungen am Sturmboten (Quelle)

Greetings Tyrians,

Thanks for all the feedback on the Tempest from this last Beta Event! After poring over your posts and doing some of our own testing we’ve made some changes to address issues with Warhorn skills and Elemental Overloads.

You’ll be able to check out each of these changes in the next Beta Weekend Event.

We gathered from you that, on the whole, Warhorn skills felt decent even if a few felt undertuned. We’ve made the following adjustments to bring them more in line with other profession skills.

  • Cyclone – Increased damage by 20%.
  • Sand Squall – Now a blast finisher.
  • Lightning Orb – Increased damage by 36%.
  • Wildfire – Increased damage by 32%.

The concepts behind overloading an element were pretty well received, however you called out that the time cost of overloading compared to the final rewards were too unbalanced. Overloads are intended as potent tools which are not always available – to push this feeling each of them has been given a stronger effect to bring some more parity to the risk vs. reward of using them.

  • Overload Air – Increased damage by 30% and increased the radius of effect from 240 to 360.
  • Overload Earth – Increased damage by 50% and increased the immobilize upon end from 3 seconds to 4 seconds.
  • Overload Fire – Increased the damage by 20% and increased the duration of burning applied per pulse from 2 seconds to 3 seconds.
  • Overload Water – Increased the amount that healing power affects pulsed healing by 400%. Increased the final heal value by 50%.

We’ll continue hearing your feedback and reading over your excellent discussions from the Beta Weekend.

Catch you in the jungle,
Irenio Calmon-Huang

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