Home - WildStar - WildStar News - WildStar: Patchnotes zum PTR Build 1.1.3

WildStar: Patchnotes zum PTR Build 1.1.3

Carbine Studios hat einen neuen PTR Build vor einigen Tagen veröffentlicht. Das neue Update nauf dem PTR behebt viele Fehler die derzeit dort mit dem dem Content Drop 3 kursieren.

WildStar Patchnotes zum PTR Build 1.1.3

Das Problem bei den Patchnotes ist, dass die Entwickler die bisherigen Patchnotes einfach nur erweitert haben. Ein besonderer Schwerpunkt beim Build 1.1.3 liegt auf den Raids und den Dungeons.

Folgend findet Ihr die kompletten Patchnotes zum Content Drop 3.

WildStar MitarbeiterCarbine Studio zu PTR Build 1.1.3 (Quelle)

  • General
    • Houston32.exe can now run on Windows XP.
    • Edited the credits for any necessary capitalization.
  • Character
    • Mounts have had their overall health reduced by 50%
    • Recall spell will no longer occasionally re-display the character after completing the cast but before teleporting to housing.
    • Draken female’s muzzle effects fixed to align properly while strafing.
    • Fixed an issue in character creation that was causing characters to not show the correct options.
    • Corrected broken animation in Aurin Male’s left foot during his wound animation.
    • Fixed an inconsistency during certain cast animations for the Mordesh Female’s arm and foot.
    • The character creation window will set the scroll bar to keep selected in view.
    • The customize face button in character creation will deselect when the randomize button is clicked.
    • You can now tell what type of tag (Guild, Circle, etc.) a player is displaying by Inspecting them.
    • Challenges
      • The Anti-Air Defense Tower challenge „Steamglider Flurry“ now uses telegraphs instead of requiring the player to target the Steamgliders individually. It is also 1 minute shorter and requires fewer kills to complete.
      • The „Give ‚Em the Boot“ challenge on the Strain Maw plug now displays all of the intro text correctly. Previously, only two of the four lines of text would display on the screen while all four would display in the chat window.
      • The Spirit Zapper visual duration on the „Bone Pit“ challenge has been increased to more closely match the spell duration.
      • We’ve adjusted the „Just Keep Swinging“ challenge . Retrying the challenge while mounted will now display all the appropriate challenge abilities.
      • Pressing the ‚Show All Challenges‘ button will now refresh the challenge log.
    • Item Specials
      • Fixed tooltip errors with Calisthenics.
      • Replenish – Fixed a bug that was preventing this from triggering.
      • Protection – Fixed a bug where this special could break a Stalker out of Stealth.
    • Items
      • Fancy top hat can now be dyed appropriately.
      • Eating food no longer displays a blank buff icon.
      • Added an error message for when players attempt to trade a soulbound item.
      • The Superclocked T.D. T7-40 has had its price adjusted on the vendor.
      • Liquid Focus – Visuals and sound will no longer apply each time the ‚Strikethrough‘ buff is applied.
      • Fixed a bug that prevent Aurin from using a throwing animation when casting the ‚Noxious Charge‘ potion
      • The Disabler gadget should no longer break the Stalker’s Stealth. The snare from Disabler can no longer proc off of DoT’s.
      • The consumables ‚Grit Boost‘ and ‚Unstable Grit Boost‘ no longer generate threat when used.
      • Fixed an error with the duration description in the tooltip of Sacrificial Booster.
      • Consumable items ‚Marinated Steak‘ and ‚Finely-Cut Fillet‘ should no longer have a heal variance.
      • The PTR vendor has been updated with Bags, Currency, AMPs, Consumables, Crafting Materials, Rune Fragments and Care Packages for Level 50 Starter Gear, Genetic Archives Gear, and T2 PvP Gear.
      • Crystalized Magniplate Gauntlets are no longer restricted to Stalkers.
      • Seeker’s Invasive Treads no longer have an extra on-use proc effect.
      • Swindler’s Afflicting Striders no longer has an extra proc effect.
      • Fixed several light armor pieces that were incorrectly spelled ‚Chestwrap‘.
      • Grail of Grove Essence no longer refers to Wisdom instead of Insight
      • Item quality borders will appear around all appropriate Items.
      • Items will now be contained in a scrollable window. This will only show when there are more than 4 reward items to choose from. Items will also be sorted by usability and type.
      • We’ve taken some time and taught the Vendors how to count! Item tooltips at vendors will now show the correct buy and sell price based on the number of items in the stack.
      • Vendor Item tooltips now display „Buy 5 for …“ for stacked items to help clarify prices.
  • Classes
    • Sprint can no longer be used if the player is disabled.
    • Engineer, Stalker, Warrior weapons are now on par with Esper, Medic, and Spellslinger Weapons.
    • Updated Sprint Tooltip and Resource name to use the correct Endurance term
    • All Assault and Support Power buffs gained from items have been reduced by 25% to bring them in-line with their item budget change.
    • DPS Stance Damage increases have been removed from all Tank classes.
    • A -20% Damage Dealt Decrease has been added to all Tank Stances.
    • The Damage Mitigation debuffs for the Warrior and Stalker DPS Stances have been removed, they were previously -2%.
    • Assault and Support Power milestones for primary attributes for the Engineer and Warrior have increased to 24.4 from 15.
    • Adjusted the Assault and Support Power milestones for the Engineer and Warrior. Their primary attributes have increased to 24.4 from 15.
    • Reduced the amount of Assault and Support Power gained through runes and items (not including Weapons) by 25%.
    • Adjusted the Assault and Support Power gains per point of primary attribute for the Engineer and Warrior. They have been increased to .61 from .37.
    • Heavy Armor Rating has been reduced by ~4% on all items.
    • Fixed the „Ability Builder“ to allow players to purchase abilities when they have exactly enough credits.
    • Fixed a UI issue that caused Ability Charge counts to list improperly on higher tiers.
    • When right-clicking an enemy that triggers a Basic Ability, that ability will now use the correct Ability Tier.
    • Updated how Armor Pierce gets used in the formula to compute damage, it now gets run on end mitigation values rather than upfront armor values.
    • Fixed issues with several abilities and AMPs that were either generating more threat or less threat than intended.
    • For spells (like Warrior’s Sentinel, tier 8) that transfer healing to a player grouped with the caster, their healing should now show up in their combat log.
    • Fixed an issue where non-refreshing buff/debuff tooltips would not properly display their remaining duration.
    • Players can now have separate colors for enemy telegraphs depending on if the enemy is a player or an NPC.
    • Found and fixed a rare crash where the player could get permanently stunned after failing to break out of Stun.
    • Daze’s tooltip now states that the player’s movement speed is reduced for the duration.
    • Fixed a bug where some abilities like Leap and Pounce could be used while ‚Subdued‘.
    • Fixed an issue with the Rune set ‚Reverberate‘ that was preventing this from dealing damage.
    • Players can no longer purchase abilities while in combat.
    • AMPs
      • The Level Up Unlock notification for the AMP system now appears at the appropriate level.
      • Stalker and Esper AMPs that do not deal damage or heal (DoT and HoT included) should no longer generate threat.
      • AMP Power Upgrades are now more likely to drop from creature kills and PVP bags.
      • Single-use AMP Upgrade Points have been made available on cap-level reputation vendors in the Northern Wastes, Crimson Isle, and Malgrave.
      • Players can no longer reset AMPs while dead.
    • Combat
      • Ground targeted abilities now function differently while mounted. The first click/press will bring up the telegraph for targeting and the second click will dismount the player and cast the spell at the target location. In addition, the targeting can now be done while the spell is still on cooldown and the player is mounted. This change should result in these abilities feeling smoother to cast.
      • Blind CC – Fixed an issue that was causing its Diminishing Returns to not function properly in PvP.
    • Engineer
      • Removed self movement penalty on all abilities.
      • Abilities
        • Artillerybot – Barrage
          • Base: 4.13 damage per level, down from 5.04, and 13% Assault Power per hit, down from 15.89% Assault Power.
          • Fixed an issue in which the snare could affect more than the maximum number of targets for the ability.
        • Bolt Caster
          • Fixed an issue in which tier 5 would still show 5 lines.
          • Adjusted the visuals so that all bolts line up better with their respective telegraphs.
          • Fixed an issue in which the middle missile would not show up if the player had an item in the tool slot.
        • Diminsherbot
          • Fixed an issue with the channel duration tooltip showing incorrectly.
          • Fixed an issue in which the Tier 8 would not properly apply the snare at the start of the channel.
        • Disruptive Module
          • Added a runner to the Tier 8 version to better highlight when the bonus is available.
        • Mode
          • Eradicate
            • Resistances reduced by 5%, down from 7%.
          • Provoke
            • Resistances increased by 6%, up from 5%.
        • Mortar Strike
          • The base cooldown is now 10s, up from 0s, global cooldown is 0.5s down from 1.25s, and can interrupt spells that are currently being cast. For example, Mortar Strike will now interrupt the casters Electrocute cast to fire. The Volatility cost is now 25, which is down from 50.
          • There is a Tier 4 bonus change; After dealing damage with Target Acquisition or Energy Auger, Mortar Strike cost is reduced to 0 and the cooldown is reduced by 2s. Also the Tier 8 Bonus deals an additional 17.5% Assault Power per tick for 4s.
        • Recursive Matrix
          • Added a runner to the Tier 4 thru Tier 8 versions to better highlight when the bonus is available.
        • Repairbot
          • Fixed an issue with the channel duration tooltip showing incorrectly.
        • Target Acquisition
          • Base – the cooldown is now 10 seconds, channel for 3 seconds and attempts to apply a mark once every 0.25s, and damage dealt is based on these numbers: 1-4 marks: 17.28 damage per level and 54.56% Assault Power, 5-8 marks: 34.56 damage per level and 109.12% Assault Power, and 9-12 marks: 51.84 damage per level and 163.68% Assault Power.
          • Minor Tier Bonus – The damage gain for Tier: 1-4 marks: 5.04% Assault Power per tier, 5-8 marks: 10.08% Assault Power per tier, and 9-12 marks: 15.12% Assault Power per tier.
          • Tier 4 Bonus – While the foe is above 50%, deals additional technology damage based on this number of consumed marks: 1-4 marks: 13.48% Assault Power, 5-8 marks: 26.96% Assault Power, and 9-12 marks: 40.44% Assault Power.
          • Tier 8 Bonus deals 7.6% Assault Power to the foe each time they receive a mark.
        • Urgent Withdrawal
          • Base: Charges restore at 1 every 15 seconds, 5.37 damage per level, down from 7.54, 8.93% Assault Power, down from 11.91%, and 8.93% Support Power, down from 11.91%.
          • Minor Tier Bonus: 3.73% Assault Power per tier, down from 4.97%, and 3.73% Support Power per tier, down from 4.97%. Tier 4 Bonus: Charge count increases to 3 and removes Snare effects. Tier 8 Bonus: Grants CC Immunity for 1.5 seconds on use.
        • Volatile Injection
          • Base – Deflect Critical Hit and Critical Hit buff can now hit 4 other party members. – Deflect Critical Hit bonus is now 7%, down from 10%. – Critical Hit bonus is now 7%, down from 10%.
        • Zap
          • Fixed an issue in which the missile would not show up if the player had an item in the tool slot.
      • AMPs
        • Fixed an issue with the ‚Forceful Impact‘ AMP in which it could not trigger more than once every one second. It can now trigger once every 0.25s to match most channel tick times.
        • We’ve updated all AMPS on the Engineer to follow general rules on threat generation.
        • Blast Back
          • 10-55 Volatility: 4.27 damage per level, up from 0, 6% Assault Power, down from 16.5%. Above 55 Volatility: 5.69 damage per level, up from 0, 8% Assault Power, down from 22%.
        • Deft Restoration
          • 16.07 shield heal per level up from 0, 12% Support Power down from 31%, 12% Assault Power down from 31%.
        • Exploit Weakness
          • No longer stacks from multiple sources. It now re-applies itself if there is already an active Exploit Weakness on the target.
        • Explosive Ammo
          • 2.87 damage per level up from 0, 4% Assault Power down from 11.1%.
        • Keep on Truckin‘
          • 13.1 heal per level per tick up from 0, 10% Support Power per tick down from 25.3%, 10% Assault Power per tick, down from 25.3%.
        • Rejuvenating Rain
          • 4.54 health per level up from 0, 7% Support Power, down from 10.5%, 0% Assault Power down from 10.5%.
        • Reroute Power
          • 26.29 absorb per level up from 0, 40% Support Power down from 95%
        • Self Destruct
          • 27.97 damage per level up from 0, 43% Assault Power down from 108%.
        • Shrapnel Rounds
          • Added clarification to the tooltip that it hits a target and 3 additional foes.
          • 3.45 damage per level per tick up from 0, 5% Assault Power per tick down from 13.3%.
        • Try and Hurt Me
          • 16.05 health per level up from 0, 24% Support Power down from 62%
        • Turn the Tables
          • 7.76 shield heal per level per tick up from 0, 6% Support Power per tick down from 15%, 6% Assault Power per tick down from 15%.
        • Unstable Volatility
          • 6.99 damage per level up from 0, 10% Assault Power down from 27%.
    • Esper
      • Abilities
        • Blade Dance
          • The damage per tick has been increased to 13.62% Assault Power up from 10.04% Assault Power and increased the damage per level to 7.26 up from 5.35. Additionally, Tier 4 now reduces Blade Dance’s cooldown by 10s if below 4 Psi Points when it is cast.
        • Bolster
          • Will no longer trigger a GCD.
        • Concentrated Blade
          • Tier 8 now recharges 3 per 12 sec up from 2 per 12 sec.
        • Crush
          • Now properly hits 5 targets instead of 6.
        • Fade Out
          • Will no longer generate threat.
          • Fixed a bug with Tier 5 that caused the debuff to last longer than intended.
        • Geist
          • Damage now appropriately scales with Support and Assault Power.
        • Haunt
          • Tier 8 has been reworked to be an instant cast while at or above 3 Psi Points. Additionally when used at 3 or above Psi Points it will only trigger a .5s GCD
        • Illusionary Blades
          • Now stationary, and the damage has been increased to the following: C1 damage increased to 46.96% AP from 39.97% and per level increase to 25.06 per level up from 20.79 per Tier, C2 damage increased to 52.17% AP up from 44.18% AP and per level increase to 27.83 up from 23.56 per level, and C3 damage increased to 82.71% AP up from 74.69% and per level inc to 44.11 up from 39.85 per level.
        • Mental Boon
          • T4+ now properly states 18.5% Dash regen in the tooltip.
        • Mind Burst
          • T4 can now stack twice.
        • Mind Over Body
          • Tier 4 buff now displays the correct healing bonus while standing still.
          • Mind Over Body can now be cast while moving. The Tier 4 bonus has been changed to increase the amount healed by 25% support power if stationary for the full cast.
          • The base healing has been reduced to 55.49% Support Power down from 64.71% SP. The Health per level has been reduced to 29.61 down from 34.51/health per level.
        • Pyrokinetic Flame
          • The telegraph for this ability should no longer flicker when attached to a hostile.
          • Updated range to 10m up from 8m.
        • Reap
          • Has been reworked and is no longer a finisher. The new Reap is a proc based spell that can be used while above 3 Psi Points to deal damage to 1 foe. It is castable while casting with an 8 second Cooldown. The Tier 4 deals additional damage to targets below 30% health. The Tier 8 deals damage after a small delay. If it deals damage the spell will generate a Psi Point.
          • Tier 4 deals additional damage to targets below 30% health.
          • Tier 8 deals damage after a small delay. If it deals damage the spell will generate a Psi Point.
        • Soothe
          • Ally’s should now be able to see ‚Soothe’s‘ telegraph.
        • Spectral Swarm
          • Updated to have a .5s GCD and is now castable while casting. The Tier 8 now triggers on pet expiration. The pets should now attack the intended amount of times.
          • T3 should no longer gain the Tier 4 Bonus.
        • Telekinetic Storm
          • VFX should now persist if the target dies while under Telekinetic Storm.
          • Now states that it cost 1 or more Psi points.
          • Telekinetic Storm no longer causes daze.
        • Telekinetic Strike
          • Tier 4 has been updated to deal an additional 15% Assault Power in damage while standing still for the full cast time. The Shield ignore has been removed.
        • Warden
          • Should no longer show a Buff tooltip on the primary target.
      • AMPs
        • Payback, Duelist, Iron Reflexes and Slow It Down AMPS now display that they have been unlocked on the AMP ITEM if they are already learned.
        • B-I-N-G-O
          • Now has 100% chance to build a PSI point when critically hitting with a builder. There is now an internal cooldown of 5 seconds
        • Bounce Back
          • Support Power/AP reduced to 27% SP from 34% Now deals 17.86 dmg/lvl from 0.
        • Build Up
          • Support Power reduced to 14% from 36%. Now heals 9.5 health/lvl from 0.
        • Cheat Death
          • While active the Esper can no longer dash or move.
        • Companion
          • Support Power reduced to 10% from 21% Now deals 7.97 health/lvl from 0.
        • Figment
          • Assault Power reduced to 10% from 27%. Now deals 7.06 dmg/lvl from 0.
        • From the Grave
          • Support Power reduced to 268% from 670% Now deals 173.84 health/lvl from 0.
        • Healing Touch
          • Support Power reduced to 45% from 110% Now deals 26.34 health/lvl from 0.
        • Mental Overflow
          • Updated so that it can now have 3 active Psi Orbs at a time.
        • Molasses
          • Support Power/AP reduced to 15% AP.SP from 37.5% Now deals 19.92 dmg/lvl from 0.
        • No Remorse
          • Assault Power reduced to 7% from 18%. Now deals 4.66 dmg/lvl from 0.
        • Not Snackworthy
          • Assault Power/Support Power reduced to 1.5% from 3.3%. Now deals 1.27 dmg/lvl from 0.
        • Reckful
          • Been updated to last 6s up from 5s. The Crit Severity buff has been reduced to 16% down from 18%.
        • Rupture
          • Assault Power reduced to 292% from 360% ap/sp. Now deals 189.32 health/lvl from 0.
        • Spectral Shield
          • Support Power reduced to 25% from 62.5%. Now deals 16.25 health/lvl from 0.
        • Superiority
          • Increases Moxie by 10%, down from 25%
        • Tactician
          • Been reworked to increase outgoing damage and healing while standing still.
        • The Humanity
          • Assault Power reduced to 20% from 43%. Now deals 9.84 dmg/lvl from 0.
    • Medic
      • We’ve adjusted the Assault Power gains per point of Tech, they have been increased to .61 from .5
      • Assault Power milestones for Tech have increased to 24.4 from 20.
      • Abilities
        • Atomize and Dual Shock now share a cooldown.
        • Annihilation
          • Base damage per tick reduced to 8.35 per level, down from 9.275, and 19.17% Assault Power, down from 21.305%.
        • Atomize
          • Increased the missile speed by 100% resulting in better responsiveness.
        • Barrier
          • Fixed an issue with the T8 bonus where the visuals would not play on the caster.
        • Crisis Wave
          • Will now prioritize healing allies missing the most health.
          • Increased Base healing to 48.11 health per level, up from 40.09, 110.5% Support Power, up from 92.09%, and Healing per tier increased to 8.71%, up from 7.26%.
          • Focus cost on all tiers increased to 48/50/51/53/54/56/57/59/61 up from 35/36/37/38/39/40/41/42/43.
          • Tier 4 will now allow this to be cast once every 8 seconds with no Actuator Cost, and Tier 8 will now restore an additional 74.6% Support Power health to allies under 30% health.
        • Dematerialize
          • Fixed a bug where tier 7 was dealing the damage intended for T6.
        • Emission
          • Will now correctly display a Focus cost.
        • Gamma Rays
          • Resolved an issue that could cause Gamma Rays to stop dealing damage when the player jumped at the end of the cast time.
          • Tier 4 bonus reduced to 0.4 second, down from 0.45.
          • Base Damage reduced to 12.99 per level, down from 14.33, and 29.82% Assault Power, down from 33.13%
        • Magnetic Lockdown
          • Fixed an issue where the T4 bonus was still triggering a GCD.
          • We’ve increased the missile speed by 100% resulting in better responsiveness. In addition, this no longer has a cast time, now ignores GCD, Interrupts Casting, and has a cooldown increase to 20 seconds, up from 15.
          • Base damage has been reduced to 3.44 damage per level, down from 12.96, and 7.89% Assault and Support Power, down from 14.85%
          • Damage per tier reduced to 2.32% Assault and Support, down from 3.845%, and Root duration per tier reduce to 0.1 second, down from 0.25 second.
        • Nullifier
          • Fixed an issue where the T8 bonus was being applied to enemies outside of the telegraph range.
          • Base damage per tick reduced to 2.58 per level, down from 2.865, and 5.91% Assault Power, down from 6.57%.
        • Paralytic Surge
          • Cooldown reduced to 25 seconds, down from 30 seconds.
          • Reduced Base Stun duration to 2.7 seconds, down from 3 seconds.
          • Base damage was reduced to 4.24 damage per level, down from 8.14, and 4.87% Assault and Support Power, down from 9.35%.
          • Tier 8 bonus Stun duration to 1.58s, up from 1.37.
        • Triage
          • Fixed an issue where the ability would always heal the Medic and an ally with tiers 1-8. Additionally fixed an issue where these tiers would always detonate Mending Probes on both the Medic and their ally.
      • AMPs
        • Acerbic Injection
          • Now heals 94% SP and 60.63 HP/Level per tick rather than 119% AP/SP.
        • Chemical Burn
          • Now deals 3% AP and 2.44 DMG/Level rather than 9.5% AP.
        • Emergency
          • Now heals 25% SP and 16.67 HP/Level rather than 68.96% SP.
        • Energy Pulse
          • Now deals 20% AP and 14.14 DMG/Level rather than 54% AP.
        • Health Probes
          • Now heals 24.5% AP/SP and 32.14 HP/Level rather than 62.06% AP/SP.
        • Hypercharge
          • Now heals 88% SP and 57.15 Shield/Level per tick rather than 220% SP.
        • Meltdown
          • Now deals 40% AP and 27.76 DMG/Level rather than 104% AP.
        • Protective Surge
          • Now heals 10% SP and 6.54 HP/Level rather than 25.8%SP.
        • Quick Dodge
          • Now heals 32% AP/SP and 41.79 Shield/Level rather than 80.6% AP/SP.
        • Reboot
          • Now heals 54% SP and 34.96 Shield/Level rather than 135% SP.
        • Recycler
          • Now grants a 100% chance to generate an Actuator when you critically hit with Gamma Rays or Quantum Cascade but now has a 2 second cooldown.
        • Regenerator
          • Now heals 5% AP/SP and 7.13 HP/Level per tick rather than 13.77% AP/SP.
        • Shield Protocol
          • Now heals 28% SP and 18.62 Shield/Level rather than 36% AP/SP.
        • Surgical
          • Fixed a bug with the tooltip.
        • Transfusion
          • Now heals 49% SP and 32.11 HP/Level rather than 124% SP.
        • Victory Spark
          • Chance to trigger increased to 100% when a Player kills an enemy, this is up from 60%, and the cooldown reduced to 5 seconds, down from 10 seconds.
    • Spellslinger
      • Genetic Archives – Genetic Redundancy Revolvers have had their stats adjusted to better suit the Spellslinger’s support role.
      • The expiry time for ‚Focus Stone‘ is incorrectly listed when using the ‚Focus Stone‘ AMP, so we’ve adjusted the tooltips and they will now show the last remaining minutes count down.
      • Abilities
        • Charge abilities will no longer interrupt other spell casting.
        • Arcane Missiles
          • Now deals Damage (instead of Distributed Damage).
          • Is castable while moving.
          • Total Channel time reduced to 1.5s. Damage ticks every 0.5s.
          • Hits up to 5 targets.
          • T4 Bonus: Landing a hit restores 5 Spell Power.
          • T8 Bonus: Landing a hit grants an Empower (Increased Magic Damage Dealt by 4% per stack. Stacks 3 times).
        • Astral Infusion
          • Fixed an issue with the tick time tooltip showing incorrectly.
        • Flame Burst
          • Is now Castable While Casting and the T8 effect can trigger off of Charged Shot’s T8 DoT.
        • Gate
          • Is now castable while Tethered (but the Tether will still pull you back after your cast is completed).
        • Gather Focus
          • Tier Upgrade tooltip now displays the 1% Diminish decrease per tier.
        • Ignite
          • Tier 4: Normal and Spell Surged versions can affect a target simultaneously (previously T8).
          • Tier 8: Cast time reduced to 0.5s (previously T4). Spell Surged: Applies both versions of the spell.
          • DoT duration increased to 8s.
        • Quick Draw
          • The Swiftness buff now appropriately appears in the buff line, and its icon, as well as the Empower icon both match their ability icons.
          • T8 Empower: Increases Damage Dealt by 5% (previously increased Assault Power by 10%), and no longer requires players to be in combat.
          • Tier 4 Swiftness buff no longer requires players to be in combat.
          • Tier 8 Empower now increases Damage Dealt by 5% (previously increased Assault Power by 10%), and no longer requires players to be in combat.
        • Rapid Fire
          • Tier 4: Landing a hit with Rapid Fire reduces True Shot’s cooldown by 1.5s (previously T8, and 1s).
          • Tier 8: Dashing grants Rapid Dasher – The next hit of Rapid Fire deals additional damage and restores 1 Dash Token.
        • Runic Healing
          • While moving, base heal increased to 9.99 heal per level and 18.73% Support Power, from 5.71 and 10.70%. While stationary, base heal increased to 10.97 heal per level and 20.58% Support Power, from 8.78 and 16.45%. Surged while moving, base heal increased to 15.64 heal per level and 29.34% Support Power, from 8.64 and 16.21% Surged while stationary, base heal increased to 16.63 heal per level and 31.15% Support Power, from 13.3 and 24.94%
          • For Normal and Surged, minor tier bonus increased to 2.32% Support Power, from 1.21% (moving) and 1.86% (stationary).
          • Changes were made to Tier 8. The secondary target heal range was increased to 8m, from 5m, the moving heal increased to 57.45% Support Power, from 5.71 heal per level and 20.38%, while the stationary heal increased to 59.61% Support Power, from 8.78 heal per level and 31.33%, it now also grants Tier 4 Defense to the additional target, and the beam visual effect to the additional target now displays correctly.
          • Adjusted the tooltip to now display the correct tick time.
        • Spatial Shift
          • Spatial Shift no longer applies ‚Disorient‘ to targets with Interrupt Armor
        • Spell Surge
          • Now has consistent FX positioning across all races.
        • Sustain
          • Animation and Visual Effects for T1+ are now consistent with T0.
          • Telegraphs are now of type „Beneficial“, and should draw Purple to enemy players
        • True Shot
          • Tier 4: Landing 3 shots grants a True Power stack, at 3 stacks gain 15 Spell Power.
          • Tier 8: 4th shot GCD removed.
          • Base damage reduced to 22.27 damage per level and 41.73% Assault Power, from 29.75 and 55.75%.
          • Spell Surged: Armor Pierce increased to 50%.
        • Vitality Burst
          • Fixed an issue with the tick time tooltip showing incorrectly.
          • Surged T5: Total cast time is now properly reduced to 1.3s.
      • AMPs
        • Arcane Shock now triggers Deadly Chain AMP
        • Preparation
          • Buff icon now displays the appropriate tooltip.
        • Reorient
          • The tooltip has been revised to read as follows – „Dashing removes Daze, restoring 40% Endurance“
    • Stalker
      • Stealth’s cooldown now resets on death.
      • False Retreat and Frenzy now Prioritize Players.
      • Assault Power gains per point of Brutality have been increased to .61 from .5.
      • Support Power gains per point of Tech have been increased to .61 from .37.
      • Assault Power milestones for Brutality have increased to 24.4 from 20.
      • Support Power milestones for Tech have increased to 24.4 from 15.
      • When a stealthed Stalker takes damage and gets detected, damage is no longer displayed twice to the detector.
      • ‚My turn‘ should now apply to the target who causes the proc event.
      • The invisible portion of the Stalker resource UI will no longer steal clicks.
      • Abilities
        • All Damage should now cause ‚My Turn‘ to proc
        • Bloodthirst
          • Now increases Lifesteal by 20% at base down from 50% and increases by .5% per tier, and now grants 8% increased damage dealt at base and increases by .5% per tier. The base duration is 8s and increases by .25s per tier. In addition, Tier 4 has been updated to deal 15% AP and SP in damage to nearby targets and siphons it as life, and Tier 8 now grants 100% chance to deal 11.5% AP and SP damage to targets below 30% health while Bloodthirst is active.
        • Clone
          • Now inherits the Stalker’s max shield capacity when summoned.
        • Concussive Kicks
          • T8 can no longer be cast while sprinting.
          • Concussive Kicks now has a 0 Suit Power cost on first use.
        • Impale
          • Base damage increased to 76.49% from 72.2% and 33.3 dmg/lvl up from 31.43 dmg/lvl. Damage per tier increased to 3.9% up from 3.8%.
          • Damage from behind/stealth increased to 84.5% from 80%. Damage per tier increased to 4.1% up from 4%.
        • Nano Field
          • Threat generated has been increased by 35% across all tiers. In addition, we have increased Lifesteal to 40% up from 25% for the field per tick. Also, Collapse (2nd press) has been reduced to 15% Lifesteal at base down from 20% Lifesteal. Additionally, we reduced the incoming healing bonus on Tier 8 from 8% down to 4%, and the collapse Lifesteal bonus has been reduced from 75% down to 20%.
        • Neutralize
          • Now deals an additional 20% Assault Power if used from Stealth at the base level. This scales by 5.55% AP per tier, and Tier 4 has been reworked to remove all debuff stacks if used from Stealth.
          • Damage has been increased to 61.49% Assault Power up from 57.5% Assault Power. The per level damage has been increased to 26.77 up from 25. In addition, the debuff now stacks 4 times down from 5, and the Tier 8 damage has been increases to 111% AP up from 84.36% Assault Power. The amount of marks required to consume the stacks has been reduced to 4 down from 5.
        • Ruin
          • Ruin T4 now shows a buff icon for the Suit Power Regen.
          • Base Instant Damage increased to 7.09 dmg/lvl from 5.97 dmg/lvl and 16.29% Assault Power from 13.71%. Damage per tier increased to 1.52% Assault Power from 1.14%.
          • Base DoT damage increased to 2.82 dmg/lvl from 2.37 dmg/lvl and 6.48% Assault Power from 5.43%. Damage per tier increased to .6% Assault Power up from .4%.
          • Ruin T4+ no longer displays the Suit Power regen in the combat log.
        • Stim Drone
          • Now breaks CC’s at base. It also no longer stacks, and Increases Max Health by 19% Assault Power and Support Power up from 12% the per level has been increased to 16.59 up from 10 per level. Tier 4 now cleanses 1 debuff in addition to the heal, and Tier 8 now increases armor by 12% up from 4%.
        • Tether Mine
          • Tier 4 Snare Field should no longer break the Stalker out of Stealth when triggered.
        • Whiplash
          • Now generates the correct amount of a dash token.
      • AMPs
        • Due to the change in the amount of Power generated by primary stats, we are making the following change – the Brutality Mastery AMP increases Brutality by 10%, which is down from 30%.
        • Cutthroat
          • Assault Power reduced to 18% down from 44%. Now deals 11.235 dmg/lvl up from 0.
        • Devastate
          • Assault Power reduced to 22% down from 27%. Now deals 14.76 dmg/lvl up from 0.
        • Empowered Attack Mastery
          • Support Power reduced to 14% down from 36.78%. Now restores 9.52 shield/lvl up from 0.
        • Fatal Wounds
          • Assault Power reduced to 1.25% down from 2.7%. Now deals .78 dmg/lvl up from 0.
        • Last Stand
          • Support Power reduced to 50.35% down from 70.5%. Now heals 8.75 health /lvl up from 0.
        • Onslaught
          • No longer labelled as a debuff.
        • Precision
          • Assault Power reduced 28% down from 60%. Now deals 16 dmg/lvl up from 0.
        • Regeneration
          • Support Power reduced to 59.59% down from 150%. Now heals 38.69 health/lvl up from 0.
        • Stay Afloat
          • Support Power reduced to 4.8% down from 14. Now heals 4 health/lvl up from 0.
        • Stealth Regen
          • Support Power/Assault Power reduced to 3.5% down from 27.5% Support Power. Now heals 2.4 health/lvl up from 0.
        • Tech Mastery
          • This AMP has been reduced to a 10% Tech buff down from 28%.
        • Trail of Cinders
          • Assault Power reduced to .45% down from .75% per tick. Now deals 1.34 dmg/lvl up from 0.
        • Who’s Next
          • Assault Power reduced to 40% down from 101%. Now deals 26.19 dmg/lvl up from 0.
    • Warrior
      • Fixed the duration display of the Warrior Innate to be 8s (instead of 10s).
      • Abilities
        • Jolt
          • Fixed a bug where the Tier 8 cooldown reduction would sometimes fire immediately after using it.
        • Juggernaut
          • Resistances increased by 6%, up from 5%.
        • Kinetic Energy
          • Kinetic Energy builders will now correctly generate energy when they land a killing blow.
        • Leap
          • Now generates 250 Kinetic Energy.
          • Base damage has been reduced to 8.77 damage per level down from 10.03, and 27.66% Assault Power, down from 32.62%.
          • T4 no longer breaks Tethers.
          • T8 has been re-designed and now grants 12% Armor Pierce for 6 seconds.
        • Menacing Strike
          • T4 now reduces decay by 10% but no longer stacks.
        • Plasma Wall
          • Fixed a bug where the base tier was dealing the damage intended for T1.
        • Rampage
          • Fixed a bug where the 2nd, 3rd, and 4th hit of the base tier were dealing more damage than intended.
          • Fixed a bug where the first hit of Tier 5 was gaining slightly more damage per level than intended.
        • Relentless Strikes
          • T4 now reduces decay by 10% but no longer stacks.
          • T8 will now trigger the cooldown every 3 uses of Relentless Strikes rather than with a 30% chance on each use.
        • Ripsaw
          • Damage gained per tier increased to 1.5% Assault Power, up from 1.12%
          • T4 has been re-designed and now increases the damage dealt by Ripsaw by 6% Assault Power each tick.
          • T8 now simply deals instant damage when Ripsaw is applied to enemies and no longer removes Ripsaw. Damage reduced to 39.8% Assault Power down from 59.167%.
        • Savage Strikes
          • No longer ignores GCD
          • Cooldown increased to 15 seconds, up from 10 seconds
          • At base the bonus damage is now triggered by Knockdowns, Blinds, and Tethers.
          • Base damage increased to 8.81 per level, up from 5.72, and 27.86% Assault Power, up from 18.07%.
          • Bonus damage decreased to 13% Assault Power, down from 15.87%
          • Damage per tier increased to 1.61% Assault Power, up from 1.27%
          • Bonus damage per tier reduced to 1.1% Assault Power, down from 1.27%.
          • T4 now deals 23.2% Assault Power to enemies above 70% health.
        • Shield Burst
          • Fixed a bug where the T4 bonus tooltip was referencing Assault Power rather than Support Power.
        • Whirlwind
          • Increased base damage to 9.42 damage per level, up from 8.19, and 29.73% Assault Power, up from 25.85%.
          • Increased damage per tier to 3.53% Assault Power, up from 2.53%.
          • No longer has a chance to reset its cooldown.
          • Cast time reduced to 2 seconds, down from 3.
          • Cooldown increased to 8 seconds, up from 6.
          • T4 now deals and additional 13.97% Assault Power damage while above 500 Kinetic Energy.
          • T8 now deals 136.4% Assault Power damage to 5 foes if you complete the entire channel.
      • AMPs
        • Bloodlust
          • Now deals 48% AP and 31.3 DMG/Level rather than 120.88% AP.
        • Bring It
          • Now heals 77% SP and 50.24 HP/Level rather than 97% AP/SP.
        • Bust Out
          • Now heals 11% AP/SP and 14.51 HP/Level per tick rather than 28% AP/SP.
        • Cheap Shot
          • Now deals 5% AP and 3.79 DMG/Level rather than 14.64% AP.
        • Detonate
          • Now deals 90% AP and 58.27 DMG/Level rather than 225% AP.
        • Killing Spree
          • Now heals 50% AP and 32.86 HP/Level rather than 127% AP.
        • Laceration
          • Now deals 4% AP and 3.84 DMG/Level per tick rather than 14.8% AP.
        • MKII Battle Suit
          • Now heals 32% SP and 20.83 HP/Level rather than 80.45% SP.
        • Radiate
          • Now deals 8% AP and 5.6 DMG/Level per tick rather than 21.6% AP.
        • Reserve Power
          • Now heals 225% SP and 146.05 Shield/Level rather than 282% AP/SP.
        • Spiked Armor
          • Now deals 7% SP and 4.66 DMG/Level rather than 9% AP/SP.
        • To The Pain
          • Now heals 545% SP and 352.92 HP/Level rather than 1,363% SP.
  • Content
    • Vulcarrion Healer in the Scorchwing World Boss fight should now properly decrement Interrupt Armor when interrupts are used.
    • Weak Target Dummies, Formidable Target Dummies and Raid Target Dummies found in both Ilium and Thayd should now place the player in combat, which will allows player mechanics to function properly. In additional, these creatures are no longer scalable creatures.
    • Fixed an issue that prevented players from getting participation credit for killing creatures in some public events.
    • Capital City Transmat spells (Transmat to Thayd and Transmat to Illium) have had their cooldown times reduced from 24 hours to 30 minutes. Enjoy!
    • Mission and Quest Units‘ option now will display nameplates if Hostile/Friendly/Neutral units are unchecked.
    • Creatures in the Kel Voreth Underforge Expedition will now display their minimum level.
    • Added a variety of VO lines to Researcher Davon in the Creepy Cave Expedition.
    • Players must now have at least accepted „Unlikely Heroes“ or „The Focus of Air“ in Thayd to receive the quest „Out on a Whim“ in Galeras.
    • Professor Rhoda Wellspring in Thayd and Chancellor Juro Takigurain in Illium would fall backwards when looking at Players that would jump over them. They are now set to only rotate side to side to avoid costly chiropractic care.
    • We’ve adjusted the text in the Arkship Tutorials for the Settler depot improvements.
    • Imbuement Quest „The Windswept Precipice of Galeras“ will no long cause issues with nearby quests.
    • Achievements
      • Certain achievement types will now be re-evaluated on login if their objectives have changed, in order to automatically fix up achievement credit that may have been missed.
      • Shiphand: Infestation and Shiphand: Rage Logic achievement descriptions now refer to the correct mission name.
      • The Achievement „Lightning in a Jar“ has been removed due to a shift in the way the challenge is played.
      • Riot in the Void achievements are no longer visible for Exile players, and Hycrest Insurrection achievements are no longer visible for Dominion players.
    • Algoroc
      • Challenge guide arrow now points to appropriate locations.
      • Fixed an issue with proximity fungal clouds displaying inaccurate telegraphs.
      • Fixed an exploit found on the challenge „The Grid.“
      • Increased the time given and the number of stones required to complete the challenge Energized Stones.
      • Longhorn Cows and Longhorn Calves should hopefully path into each other a little less frequently.
      • Added a missing Swiftpaw Stalker to the creatures that give credit on the Swiftpaw Slayer challenge in Gallow Fields.
      • The Combat Log will now display the proper information when a player steps on a Marauder Mine outside Tremor Ridge.
      • The ‚Up, Up and Away‘ quest now points to a broader area encompassing The Crystal Shards. Database Changelist: 222676 This change will first appear in build 6822
      • The „Snatching Snoglug Eggs“ challenge should now display an accurate completion area.
      • Darkspur Throg Smasher and Ender will now wield proper weapons.
      • Demonclaw Pass: A Grimstone Digger no longer walks up trees.
      • Cartel Slaves in Grim Valley should no longer stand on trees while trying to cut them.
      • Jeric’s Claim: The bounty boards interact text now reads as „Examine“ instead of „Read“.
      • The challenge Protector Rejector requires less overall kills to obtain each tier.
    • Auroria
      • Hycrest Settler Depot has been remodeled!
      • Fixed an issue that caused King Honeygrave to evade in situations where it was not intended.
      • Players should now always receive a debuff when failing an interaction with a Darkspur Speeder during the „Speeder Beater“ challenge.
      • The breadcrumb quest, ‚Clouds on the Horizon‘ has been removed from the ‚Secrets Underneath‘ quest achievement.
      • For the quest „Self-Reliance“, the Strawgrazer Pack Bulls and Strawgrazer Bucks no longer count towards quest credit.
      • The quest „The Warherald’s Day Has Come“ will now properly appear under the „Auroria“ category in the quest log.
      • Directional arrows for the quest „The New Plague“ work correctly.
      • The Honeyhive Bomber’s Artillery should no longer land in mid-air.
    • Blighthaven
      • Nursery Prober for the „The Nursery“ quests is now smarter about when it decides to fire spells and will not fire them if the target is out of range.
      • Earning the achievement for killing Scorchwing will now unlock a unique title. This achievement was previously pointing to the „Gut Gouger“ title for Gorgegut the Necrotic.
      • The Explorer mission „Little Lost Scientist“ will consistently spawn more Electrical Surge collectibles.
      • Excavated Primal Geodes weren’t dropping the quest item for the quest „Braving the Elements“. Item is now lootable off of them.
      • Eldridge is now less reluctant to being killed in the „Reconstructive Surgery“ imbuement quest.
      • Protostar Touristry Associate was missing a nameplate. Fired him and got a new clone that would display its nameplate.
      • Harmonious Hand-waver wasn’t displaying his health bar. smacked that guy around and made him wear his health bar.
      • The bounty boards in the Cankertube Swamp are now examined, and not talked-to.
      • A single-use Ability Tier Unlock Point has been made available on the cap level reputation vendors.
    • Celestion
      • The quest „Data Mining“ should now appropriately display its summary in the quest log once the quest is completed.
      • The bombs for the quest „Ring of Fire“ are no longer visible when Players complete or achieve the quest „The Reaper’s Harvest“.
      • The spell Shocked for the quest Follow the Data now shows up as a debuff and has a tooltip.
      • The Hijunga Trap debuff icon will now show up in the debuff UI list instead of the buff UI list.
      • Added a tooltip for the debuff Moodies get from the ‚Fear Fetish‘ spell for the quest „Moodoo Voodoo“.
      • Contamination Clouds left behind by Ravenous corpses during „A Ravenous Rescue“ event now properly display telegraphs and spell debuffs.
      • Claymore XT-9, N22 Devastator, and N22 Executioner will now count for the kill Eldan Constructs objective for the „GOOPed!“ quest.
      • Spell visuals for digging are now removed if interrupted by movement while on „Sylvan Test of Spirit“.
      • The spell that hits players for failing the Eldan Defense Laser code for the quest „Shoot for the Stars“ now shows up in the combat log.
      • A ‚Glitchbyte Leecher‘ no longer clips into the ceiling when pathing in the „Identity Core Chamber“.
      • During the event „Ravenous Rescue“ the District Citizens will no longer scream for their lives at the celebration for successfully completing the event.
      • The journal ‚Perils of the Lost Planet‘ can now be interacted with by using the right mouse button.
      • Project mission arrows now point directly to Builder Brightleaf.
      • The ability ‚Deprecate‘ for the quest „Data Mining“ now has a range of 100.
      • Aurin Focus Stones will now correctly display when interacted with.
      • The telegraph for the Explosive Flares t-spell now work properly for the quest „Sparks“.
      • Updated harvesting nodes.
    • Crimson Badlands
      • Clicking on Palehusk Camp in the Quest Log for the quest „Persistent Problems“ will now open the map and display a location marker.
      • The quest objectives can be found outside the marked areas of interest when advancing in the quests „Missing Technologies“ and „Scarhide Extermination“.
      • Quest Codex Locations updated for „ANALYSIS: Malicious Mutagen“ quest.
      • The quest item for the quest „Unexpected Discovery“ has a proper icon.
    • Crimson Isle
      • The hazard spotlights will now function properly.
      • We fixed the purple link location for Palehusk Camp purple to function as intended.
    • Deradune
      • The Knockback from the Cage Drop Ship 01 now hits in the appropriate telegraph area.
      • Removed the cast bar from the interaction with the Ripjaw Eggs near Owanee Research Station.
      • The Savannah Marksman will now path correctly after detecting an enemy at The Bloodfire Savannah.
      • Changed the interactive text for the Bounty Board in Feralplain Collective from „Talk to“ to „Examine“.
      • Wildvine Lookout and a Wildvine Howler will no longer path inconsistently when detecting an enemy at Wildvine Refuge.
      • The Overloaded Terminite Flamethrower can no longer be used to easily solo group-difficulty creatures.
      • Players can no longer begin piloting the Explosive Mammodin if they are in combat during the quest „Explosive Mammodin“.
      • The Savannah Marksmen will no longer have flickering weapons when they stand idle.
      • The quest „Hillscourge Horror“ is now properly categorized as a Deradune task.
      • The Hologram Stations at the Feralplain Testing Range can no longer be activated.
      • Hillscourge Vendor Station in Deradune will now display the proper nameplate portrait.
      • The Deradune Thick Tar hazard will no longer stack at Leviathan’s rest.
      • The Deradune Watch buff will now display properly as a buff throughout Deradune.
      • The Feralplain Testing Range in Deradune will now properly display on the world map.
    • Dominion Arkship
      • Standardized the nameplates of several inanimate objects in the lab.
      • Adjusted the icons in the danger room so they display the duration of the debuff.
      • The text has been slightly adjusted for the quest „Rise and Shine“.
    • Drusera Instances
      • The quest arrow for „Opening Doors“, „Straining to be Heard“, „Darkness Revealed“, „Power by Proxy“ and „The Lone Guardian“ for both Exile and Dominion has been updated so it won’t point out of the instance while on the corresponding events.
      • The quest arrow for „Opening Doors“, „Straining to be Heard“, „Darkness Revealed“, „Power by Proxy“ and „The Lone Guardian“ for both Exile and Dominion has been updated so if Players leave the instance, the arrow will still point them back to the portal instead of nowhere.
      • Drusera 1
        • The Genesis Prime
          • The effects of Roaming Ice Spike and Rock Fall will no longer fade early if the hazard creature despawns.
          • Fire hazards now have proper telegraphs.
          • Fixed an issue where fire hazards would have a large number of visual effects attached.
          • Whirlwinds during the escape sequence now have visible telegraphs.
          • Elementals spawned by Primal Decanters will now be labeled as Public Objective units.
          • Fiery Conflagration will no longer produce large numbers of telegraphs.
          • Falling rocks will no longer twitch and invert while falling.
          • Added tooltip to ‚Rock Fall‘ spell.
          • Adjusted the telegraph of Roaming Ice Spike.
      • Drusera 2
        • On event „The Strain“ in Exo-Lab X39, set creatures in objective „Fight off waves of strain creatures“ to have an event target icon to mark them as part of the objective.
      • Drusera 3
        • The Hidden Dark
          • Added more information to the tooltip of Strain Bomb.
          • Strain Bomb will no longer display an empty debuff when used on enemies.
          • Tweaked some broken text for the Spellslinger’s ‚Strain Primal Barrage‘ ability.
          • Added missing tooltip for warrior clone’s Guarded Strikes spell.
          • Strain Mines now have audio when they explode in The Entropic Well.
          • The Medic clone will no longer only run away and heal itself when below 75% health.
          • Casing Strain Blast will no longer cause a buff to appear on the player’s portrait.
          • Fixed a bug where players could have an invisible debuff applied to them while fighting a Spellslinger Clone.
          • Added tooltip to the Strain Slime spell
          • Added missing tooltip to warrior clone’s „Whirlwind“ spell.
          • The strain iconic is now marked as part of the public event.
          • Added text to the debuff of the Warrior’s ‚Strain Leap‘ spell.
          • Added missing tooltip for Medic clone’s ‚Damage Probe‘ spell.
          • Adjusted debuff tooltip for Medic’s ‚Strain Surge‘ spell.
          • Drusera’s Aegis now correctly displays a buff icon and tooltip.
          • Altered tooltip of Medic’s ‚Strain Surge‘ spell.
          • Added missing tooltip to engineer clone’s „Flamethrower“ spell.
          • Fixed multiple issues with Strain Eyestalks during the Settler event.
          • Captured exiles and dominion now have public objective markers.
          • Added missing text to Stalker’s ‚Strain Collapse‘ spell.
          • Engineer clones will no longer display a buff when they sprint.
      • Drusera 4
        • Moved a few Dawngrazer Villagers in the Golden Fields so they don’t walk atop where the buildings come up through the ground.
        • Revelations of Power
          • The proper audio effects will now play when players use the ‚Create Sentient Life‘ ability during the quest „Power of Proxy“.
          • The proper audio effects will now play when Players are knocked back by growing trees while on the quest „Power of Proxy“.
          • In The Golden Fields, a sound was added to the Wind Blast ability.
          • In The Golden Fields, a sound was added to the Propelling Pillar ability.
          • The proper audio effects will now play when players grow plants and trees while on the quest „Power of Proxy“.
          • In The Golden Fields, a sound was added to the rocks that are affected by the ‚Propelling Pillar‘ ability for when it hits the ground.
          • Changed a spell used to grow plants so that it only works once on each Flower Seedling.
          • Strain invaders are now marked as part of a public objective and will appear on the minimap.
          • The proper audio effects will now play when Drusera displays her powers to the player while on the quest „Power of Proxy“.
          • The proper audio effects will now play when Drusera grants players unique powers while on the quest „Power of Proxy“.
      • Drusera 5
        • Terminus Complex
          • Xarophet’s feet will no longer clip through the floor after he is defeated.
          • On the objective „Kill the Strain Mauler“, the Foulshade Mauler now has an event target icon next to his name.
          • Added SFX when Xarophet is destroyed.
    • Ellevar
      • Edited micro directions so that players that go into Riverstone Caverns can find their way to their quests.
      • Ellevar: SWAT: Clearing the Air: Fixed an issue where the knockdown state was not being respected.
      • Ellevar: DEMO: Taste of Their Own Medicine: Fixed an issue where if a player got to close to the demo target then they were unable to destroy the target.
      • Ellevar: DEMO: Taste of their own Medicine: Fixed an issue where the targets were not spawning fast enough and caused a bottleneck.
      • Primal Water Cores will now remove themselves at the end of the Battle for Sterling Lake.
      • Updated Iron Nodes that were causing Iron Wurms to unburrow into low, overhanging rocks above the node.
    • Everstar Grove
      • The Target Dummy in Everstar Grove will now put the player in combat, which will allow all class mechanics to function properly.
      • Added additional info to the Stinging Vortex hazard to indicate when Players are taking damage over time.
      • Fixed the animation of Thrasher Ferns.
      • Opening Bramble Traps for „Nature’s Uprising“ no longer displays ‚Your Target is Dead‘.
      • The Swarms of Insects now display the correct telegraphs.
    • Exile Arkship
      • The location for „Terminal Junction“ is now noted on the Gambler’s Ruin map.
      • Exile Arkship Tutorial – Adjusted the Vent Debris spell and visual effects for the asteroid Scientist scan so they are clearer and more reliable
      • Scientists scanning the Exile Arkships Alien Asteroid „constructing the hypothesis“ that the shock warning telegraph from the Severed Wiring only shocks them if they stand at its epicenter, now have a fair chance to run and be proven incorrect.
      • Tutorial – Removed one of the chairs in cryo that was causing some issues
    • Farside
      • The objective text for the quest „Asteroid 3C48“ has been clarified, and more info has been added to better communicate to players how the quest depends on the public event called „Arm A Geddon“.
      • Players always become neutral to the Tanglevine Skeech after completing the quest „WANTED: Big Graw.“
      • Updated VO for the quest „Stonebreaker’s Stand“.
      • The barrels for the second objective of the Exile quest „Fiery Distractions“ and its Dominion counterpart „Burning for Time“ now appear on the minimap.
      • The saw for breaking the crystals for the „Breaking the Surface“ quest now has a sound that lines up with the effect.
      • The Explosion decal for the quest „Suits Me Just Fine“ was moving with the player if the player exited the area and the suit self-destructed.
      • The battle suits for the quest „Suits Me Just Fine“ should no longer do their wounded animation if they’re not being piloted.
      • Matched up the ‚Swift Slash‘ spell’s cooldown with its animation length.
      • These following creatures are now soft kill targets: Maw the Junglestalker, Vitala the Overgrown, Greva the Bonde Collector, Viceclaw the Skinlasher, Othrum the Windlasher, Magthar the Meteorborn, Pharos the Immolator, and Velum the Overgrown
      • The Exile troops at Stonebreaker’s Stand weren’t wearing their space helmets. While the Durek’s Destroyed are definitely hearty enough to train their bodies not to require oxygen for a full shift, safety regulations demand that they wear helmets, so they do now.
      • The Fungal Spores no longer give XP or drop loot when killed.
      • „Full of Life“ challenge will no longer award Medium Armor to Light Armor wearers, and Light Armor to Medium Armor wearers.
    • Galeras
      • Darkspur Purveyor now gives credit for „Darkspur Payback“.
      • The Exile Guards in Kriton’s Command Post now deal the proper amount of damage.
      • The guide arrows for completing the quest Anti-Air Support will now correctly point Players towards Daniel Bronson.
      • Players can no longer get both the quests „Venture into Galeras“ and „Galeras Deployment“ at the same time
      • The particles that appear when the Exile Agent dies during „A Thorn in Our Side“ can now only be seen by the player on the quest.
      • Mortar Strike environmental hazard telegraphs will no longer display a telegraph that is dangerous during the wave.
      • Crimson Intrusion Turrets will now become neutral after completing the quest Crash Reprogramming Course in the central base area. In addition, bots located in the Fuel Depot and Noxbane Prison camp will no longer become neutral for completing the quest.
      • When getting shocked for failing to hack the security station for the quest Security Breach, you will no longer be able to move when knocked down.
      • The laser beam at the Overrun Outpost now has combat log feedback, will dismount and affect mounted players, and will no longer have a chance to hit players that land outside of the laser’s AOE.
      • The dot affect for blowing up the fuel tanks now show up as a debuff for the quest „The Big Bang“.
      • During „A Sticky Situation“, the ground honey visuals no longer play twice when trying to free the Tank.
      • The objective location for talking to the Weapons Instructor during „Training the XAS“ is now accurate.
      • Koryn Surne now has some gossip to share, and no longer shows up in Galeras after you find his dead body
      • Expanded the Temple of Osiric subzone to fix some jarring phasing while on the quest „Leaving the Temple of Osiric“.
      • Fixed several spawns including settler Infrastructure and explorer spawns that were not always accessible in the XAS Forward Camp during „Taken Away“.
      • Cordelia Benson will not appear to change into an Aurin after talking to Daniel Bronson during „Unlikely Heroes“ and a Potential Recruit won’t appear during the transition.
      • Thundercall Pell in the XAS Forward Camp during the quest „Taken Away“ will no longer drop items.
      • Some minor adjustments to spawning and spacing inside the Crimson Legion Control Room.
      • Research Assistant Jayna no should no longer get stuck cowering while on „Missing Scientists“.
      • All three stingers now take off and fly towards Skywatch during „Getting Out Alive“.
      • Whimwood Stinger now drops quest loot for „Summoning the Ravager“.
      • Removed a small forbidden zone from inside Feathersquall Ridge.
      • The spell ‚Demonstrate Loading‘ for quest „Training the XAS“ now has an icon.
      • Minor spawning adjustments to fix some patrol issues in Windspire Vigil.
      • Warden Ranix and the poison clouds on his platform reset quicker for ‚The Warden‘.
      • High Priest Storm-Render and his Thundercall Acolytes now count towards „Storm’s Breath“.
    • Grimvault
      • One of the TFBTF keys for „Cleanup Crew“ in Grimvault was nearly impossible for Dominion players to reach. We have fixed this, and it should be reachable now.
      • Specialist Trinette was becoming „busy“ at the end of the mission and not allowing players to complete the quest. We’ve freed up her schedule, and she’s not as „busy“ anymore.
      • The Ultraform Reaper’s ‚Razor Wind‘ ability should now be on target.
      • There were three creatures named „Augmented Skeletal Girrok“ in the same area. Gave them different names to reflect their different strengths.
      • Weapon 24 was being spawned in front of the boss, moved it to a location that wouldn’t interfere with the fight.
      • Commander Raxen was rotating on multiple axes when being interacted with. Made him pick an axis and stick with it.
      • Certain Skeledroid units weren’t giving credit to players on the quest „The Wonderful 100“, but they give you credit now! No money down!
      • Reduced the amount of AI awareness and usage in the Cankertube Swamp to improve performance.
      • Exocave Slanks should now always show nameplates when they are selected.
      • Strain Mines now only play explosion animation once after the telegraph.
      • Ultraform Vulcarrions are no longer attackable
      • Set some creatures above a certain difficulty threshold to be Softkill.
    • Illium
      • Enigma Chamber: The ENIGMA REPORT: Exo-Lab Prime will now correctly be available for players who have completed the quest „Opening Doors“.
    • Malgrave
      • Fixed a Dust Devil that was not moving correctly
      • Fixed the „burrowing“ animation of the Arid Brutes.
      • Eldan Power Surge now provides damage information in its debuff icon.
      • The Cargo Lifter in Sunstorm Village will no longer snap while pathing.
      • Hellrose Bowl
        • Errant buff-icon has been removed from Pyre’s Wild Fire spell.
    • Northern Wilds
      • The signal flares for the quest, „Frozen Dinners“ are now marked as quest related.
    • Thayd
      • Changed the objective text in the quest „Vermin“ to communicate that only one Darkcavern Lasher kill is required.
      • Fixed an issue where the Work Order Quest titled „Crate Expectations“ completed quest tracker instructions pointed to the incorrect schematic string.
    • Western Grimvault
      • The number of journals required for zone completion in Western Grimvault has been lowered from 8 to 4.
      • Adjusted Eldan Elevator that the explorer can spawn by using the terminal in the Bio-Mech Facility.
      • Jump pads have been removed from the floors in both the Widowmaker and the Fist of Azrion.
    • Whitevale
      • Killing all non-named ICI NPCs in Junction Shadow Cave now grants credit toward completing the quest „No More Questions“.
    • Wilderrun
      • Fallen tree bridge now has proper player collision.
      • Lowered the number of items you have to collect for the quest Feathers of Fury.
      • Fixed a translation issue with „Makeshift Medic“ and „Help Out a Friend?“ in Wilderrun. Quest progress may be reset on these quests.
      • Increased the number of items you have to collect for the quest Grizzled Giants.
      • Increased the number of items you have to collect for the quest Raucous Razortails.
      • Increased the number of items you have to collect for the quest Snoglugs on Logs.
      • Wildstrike Razorbeaks now drop more of the items needed for Feathers of Fury.
      • Corrupted Warblades and Corrupted Lifestealers are now listed as targets for the „Sacred Idol“ quest.
      • Fixed an issue that caused the Dominion Containment Specialists for the quest Side Effects to be out of sync with their visuals.
      • Corrupted Prowler now gives credit for the „Claw and Staff“ challenge.
      • Granok citizens in Fool’s Hope will no longer display a nameplate.
      • Strain Peep critters in Sister’s Watch are now neutral to players.
      • Corrupted Deathvine now gives credit for the ‚Tending the Garden‘ challenge.
      • Twilight Shredders will now correctly play an eat animation while feeding on corpses.
      • The Torine Lifewater quest no longer has item rewards.
  • Dungeons
    • Completing Veteran Stormtalon’s Lair or Veteran Ruins of Kel Voreth and earning a gold medal now each reward a single-use AMP Upgrade.
    • Completing Veteran Skullcano or Veteran Sanctuary of the Swordmaiden and earning a gold medal now each reward a single-use Ability Tier Unlock.
    • The Quest Tracker for dungeons now shows what is needed for Bronze, Silver, or Gold.
    • A new Dungeon Medals Info screen has been added when a dungeon is complete. It will have a breakdown of all the objectives you completed and missed, so you can get a better sense of how to get various medals.
    • Sanctuary of the Swordmaiden
      • Players should no longer be able to voidslip or CC Break out of Lifeweaver Ondu’s Blight Grasp spell.
      • Upon reaching level 50, all players will receive a quest to help Spiritmother Selene cleanse the Sanctuary of the Swordmaiden dungeon.
      • Moldwood Mauler will now correctly play the aggro chime when entering combat.
      • The Lifeweaver Guardian should no longer sometimes summon Bramble Traps in the air.
      • Players can no longer leash basepop by climbing the mountain near Shallaos.
      • Cleaned up and moved around basepop spawns and patrols to have cleaner progression through all wings of the dungeon.
      • Corrupted Lifecaller Khalee’s Tainted Radiance telegraph now displays a debuff icon.
    • Skullcano
      • Upon reaching level 35, all players will receive a quest to kill Mordechai Redmoon in the Skullcano dungeon.
      • Mordechai Redmoon – Viewing the intro sequence in French will now properly play all of his VO.
      • Jungle Lopp that you free will no longer sometimes float in mid-air before running off.
      • Redmoon Wrestler – ‚Fixate‘ now has a tooltip.
      • Mordechai Redmoon – Enter combat VO is now consistent with text.
      • Redmoon Wrestler – ‚Trample‘ no longer has a buff/debuff icon.
      • Red-Moon Crusher – Concussion Blitz tooltip now mentions its Disorient.
      • Mordechai Redmoon
        • We’ve increased the vertical hitbox of auto attacks and Molten Torrent. In addition, ‚Cross Shot‘ tracking and timing is now more reliable.
        • Can now leap over the central pit when casting ‚Pin‘.
      • Thunderfoot
        • Added a minimum delay before the first Thunderpound/Pulverize cycle can occur.
    • Stormtalon’s Lair
      • Upon reaching level 20, Dominion and Exile players will receive quests to kill Stormtalon inside of Stormtalon’s Lair.
      • Adjusted the ability cooldowns for Arcanist Breeze-Binder and Overseer Drift-Catcher to space out timing and cast rotations better.
      • Freed captives will no longer magically run through their cages after being set free.
      • Collision removed from awning just after Aetheros to prevent skipping directly to Stormtalon.
      • Removed chat bubbles and added subtitles to the Stormtalon birth cinematic.
      • We’ve updated the Corrupted Flower Stems, and they are now called „Tainted Flower Stems“ to avoid confusion with the Strain. In addition, the Tainted Flower Stems now play a visual upon activation.
      • Stormtalon – Fixed a rare situation in which a player could become permanently stunned or knocked down.
      • Blade-Wind the Invoker
        • Now auto attacks slightly more regularly in phase 3.
        • Removed the wave from Jolt (Static Wisp) telegraphs.
        • Boss now auto attacks slightly more regularly in phase 3.
      • Thundercall Storm-Weaver
        • Will now properly return to their patrol route when evading combat.
    • The Ruins of Kel Voreth
      • Upon hitting level 20, players will receive a quest from a representative of their faction to kill the last boss of The Ruins of Kel Voreth.
      • Slavemaster Drokk should no longer occasionally double cast ‚Suppression Wave‘ during/after the „Enslavement“ sequence.
      • Toric Antevian’s Blood Pit introductory comm call will stay on screen for the duration of the voiceover.
      • Avra Darkos‘ hologram now uses her proper appearance
      • Slavemaster Drokk should no longer occasionally double cast ‚Bombshell Waves‘ or ‚Destructobots‘.
      • Kel Voreth War Supplies now have activate spell text.
      • Forgemaster Trogun
        • Exanite Shards should more consistently deal damage.
  • Raids
    • Raid UI’s „Ready Check“ prompt can fit more text, and the position now saves.
    • For Raid Attunement, we’ve stopped repeat comm calls while on step 2 for both the Exiles and Dominion.
    • Datascape
      • Gloomclaw – Manifestation of Fear is now more responsive.
      • Gloomclaw will not chatter as much during his fight
      • When first zoning into the Datascape, the proper zone map will be reflected when viewing the map.
      • Fixed collision along the entrance to Gloomclaw’s room that allowed players to sink into the raised sections.
      • Various storytelling sequences with The Caretaker and with Avatus have timing and voice over issues fixed
      • Several spells had their damage types adjusted. Many were moved from Physical, and now deal either Tech or Magic Damage where appropriate.
      • We reworked the Logic Guided Rockslide encounter in the Earth Room.
      • The Augmented Herald of Avatus now has infinite Interrupt Armor, and Logic Shock is now consistently cast on the primary threat target but wipes threat on hit. Additionally, the Augmented Servitor of Avatus‘ Logic Dart now targets 10 players at random. Damage and cast frequency have been adjusted.
      • Fixed issue in the Escher room with players having to wait for the full duration of the cinematics, even if they were escaped early.
      • ‚Inertial Micro Booster‘ has been renamed to ‚Hardened Fusion Anchor‘ to prevent confusion with another item of the same name.
      • Killing the System Daemons is no longer required to access the Oculus, but are still required to access the elemental wings. This was done to allow guilds to have some progress within the instance even before they achieve a boss kill. Additionally, it will allow them to slowly gear up and make progress on the System Daemons.
      • Avatus
        • Added a tool-tip to Catastrophic Collapse and fixed an issue where players were not getting hit properly when standing on the outside edges of the telegraph.
        • Disabled combat log display for some spells that should not be player facing.
      • Earthen Biomes
        • Reconfigured Stemdragon – Fixed tooltip text information for Spittle Barrage so that it more clearly explains its functionality.
        • Fully Optimized Canimid – Made some quality of life improvements. There’s been some additions to vFX to Undermine, as well as a base damage increase that ignores some armor. Undermine will now also occur 5 times in a row, and prioritize targets without the Weak Knees debuff, it will also kill players with the Weak Knee debuff. We’ve also increased Feral Slash damage.
        • Seismic Test Protocol – Seismic Shock – At 5 stacks of seismic charge, does 50% bonus damage (~50k), and we’ve added 2.5s MoO if interrupted. Damage will still proc currently (amount based on stacks).
        • Canimids – Strength in Numbers now increases damage dealt and reduces damage taken (instead of strength and armor respectively), and is now 10% per stack instead of 5%.
        • Reconfigured Stemdragon – Increased AA damage by ~160%.
        • A number of telegraphs are now less punishing to Engineer Bots.
        • Bio-Enhanced Spiders – Augmented Venom can now stack up to 5 times.
        • Optimized Canimid – Increased AA damage by 35%.
      • Elemental Pairs
        • Visceralus – The Thorns debuff now properly explains how much damage the Player is taking in the tooltip.
      • Glacial Fortress
        • Deep Freeze Survival Process – Ice now properly explains the amount of damage taken by players.
        • The Ice tethers from the Deep Freeze Survival Process creatures can now be selected.
        • Removed an unnecessary debuff icon from the Frost-Boulder Avalanche’s Shatter spell.
        • We have made some Frost Boulder Avalanche quality of life improvements by reducing the aggro radius, extending out telegraph for Cyclone, reduced the HP for the Icicle Tempests by roughly half and they now have limited armor and can be affected by force move abilities, we’ve extended delay of the Icicle Tempest aura by 0.5s and the telegraph now has the dangerous cross-hatch, AE spells no longer crit, and last but not least, pulling the second miniboss now disables the bridges.
        • Semi-Colloidal Consumption Entity – Reduced HP by ~3m.
        • Frostbringer Warlock
          • HP is now ~36m.
          • Frost Wave telegraphs now have dangerous crosshatch.
          • Auto attack telegraph is now a smaller angle.
          • Spells no longer affect pets.
          • Glaciate can no longer be affected by CCs and movement abilities.
          • Exploding Ice now deals significantly more damage.
          • Exploding Ice now covers the entire platform.
          • After Exploding Ice is cast, the tank will have a brief window before he begins autoattacking again.
          • Exploding Ice will now cast more than just once per fight (whoops!).
          • Frost Waves will now spawn much more quickly during the burndown phase, but Exploding Ice is disabled. Additionally, the knockback from the Warlock now only occurs at the back edge of the platform (instead of being attached to the Warlock).
        • Semi-Colloidal Consumption Entity
          • Ice Blast knockback is now a CC state and displays in the chat log.
          • Normalized AI cooldowns.
          • Added cluster cooldowns.
          • Reduced execution frequency to 2s.
      • Obsidian Wastes
        • The damage for Flame of Tar’Gresh is more responsive to the actual location of Flame of Tar’Gresh.
        • Grand Warmonger Tar’Gresh – Flames of Tar’Gresh damaging telegraph no longer persist when safe zones are created.
        • We’ve updated the hitbox size for the following Creatures – Grand Warmmonger Tar’gresh, Warmonger Argatha, Warmonger Chuna, and Warmonger Talari.
      • Oculus
        • Optimized Memory Probe ED-1 – Orbital Disintegration – Increased max range from 100m to 1000m and flagged to skip LOS checks.
        • Scape Augmentor Psychopath – Energized Bombardment, Tractor Beam, and Disruptor Drill flagged to not affect pets.
        • Intrusion Detection Handler – Electric Field and Intrusion Deterrent flagged to not affect pets.
      • Volatility Lattice
        • Moved the graveyard to be behind the jump station.
        • Spaced out Avatus‘ VO when the players complete the encounter so it plays properly.
    • Genetic Archives
      • Malfunctioning Dynamo – Updated tooltip for Direct Current to display proper information on the caster.
      • Players should no longer be able to bypass the egg rooms by hugging the sides of the walls.
      • Tooltip for Genetic Monstrosity’s Putrid Slime now displays the damage dealt.
      • Plague Breeder – Genetic Rejects now spawn and despawn more reliably.
      • A number of spells had their damage types changed (most used to be physical)
      • The Genetic Monstrosity Miniboss is no longer affected by Putrid Slime.
      • Festering Taint telegraph bounds now draw correctly.
      • Updated the tooltip for ‚Chromosome Corruption‘.
      • Updated tooltip for Cancerous Breeding.
      • Gravitron Operator – ‚Gravity Spike‘ now causes targets to be temporarily untargetable by ‚Gravity Swell‘.
      • Phageborn Colossus – Added debuff icon and tooltip for ‚Colossal Crush‘.
      • Genetic Monstrosity
        • Tooltip for Putrid Slime now displays the damage dealt.
      • Malfunctioning Dynamo
        • Updated tooltip for Direct Current to display proper information on the caster.
      • Phageborn Convergence
        • Fleshmonger Vratorg’s Strain Rage will now work correctly when near a wall.
        • Fleshmonger Vratorg will now move a bit closer to its main threat when auto-attacking.
    • Protogames Academy
      • Every event room has a new name, holocrypt, and a new resurrect location.
      • Spawning into the Protogames Academy shows a button to Initiate the games and get the event started.
      • Phineas will now comm call players between fights.
  • PVP
    • VO will play when any point is captured in Daggerstone Pass.
    • The option to disband/surrender a match is no longer available in PvP instances.
    • The Elo formula has been modified in order to decrease the amount of rating lost when defeated in a rated PvP match
    • Fixed a bug that could cause the PvP flag to be locked on if you were teleported out of a forced PvP area.
    • The loser of a duel will now have a visual effect played when the duel is completed.
    • The mouse cursor will now correctly indicate whether or not the player is in range to resurrect another player.
    • Victories in any PvP Battleground now award reputation with either Dominion or Exile factions.
    • Single-Use AMP Power and Ability Tier Point unlock items have been added to the PvP consumables vendors.
    • Removed an extra Gadget effect from several pieces of Seeker’s PvP gear.
    • Ability Tier Point Unlocks are now more likely to drop from creature kills and PVP bags.
    • The Recent PvP Death spell will no longer be incorrectly applied in instanced PvP environments (Warplots, Battlegrounds, Arenas).
    • Fixed a grammatical error for the PvP flag immunity message.
    • Report AFK in PvP is now only accessible in a PvP match.
    • Players are now notified that their PvP flag has been reset (for 30 seconds) after resurrecting at a Holocrypt.
    • Arenas
      • Fixed an issue where the change in an arena team’s rating was not being shown at the end of a match.
      • Fixed an issue in the Slaughterdome where characters would appear clipped into the ground after respawning.
    • Battlegrounds
      • Fixed an issue where players who leveled up to the minimum level for a Battleground while grouped could not group queue until the group was reformed.
      • The random option will only appear if there are more than one available battlegrounds.
      • Halls of the Bloodsworn
        • Zooming in on the Halls of the Bloodsworn PvP map should be more centered in the map window.
        • Changed the Victory and Defeat messages to not include player factions.
    • Warplots
      • Fixed a case where the „Return to Teleporter“ button would be greyed out (but still usable) on Warplot build maps.
      • Fixed an issue where the Repair plug ability healed for extra ticks for its duration.
      • Fixed an issue that could prevent a Warparty member from installing a FABkit plug or using a Boss Token.
      • Fixed a bug which prevented vote surrender from working at all in Warplot matches.
      • Fixed an error caused by declining a Warparty invite while the invite filter was turned on.
      • The tutorial for the Warparty bank now specifies that only Warplot boss tokens and Warplot fabkit items can be stored in the bank.
  • Adventures
    • The Caretaker should no longer pop back into view momentarily after disappearing during the intro of multiple adventures.
    • Crimelords of Whitevale
      • Players can no longer cast beneficial spells on the Protostar Accruals Agent.
      • ‚Loose Ends‘ events can no longer be repeatedly reset by walking through the doorway for the Blood Scion Clubhouse.
      • Parasite Probes will now properly die if players wipe on the final stage of the Protostar storyline.
      • The following creatures have had their interrupt armor increased on Veteran Mode: – Goonbot – Assassin Kozrek – „Sureshot“ Semi Wric – „Quick Draw“ Jensen – Assassin Alcina
      • The spell „Retrieval Protocol“ has had its damage retuned to be more in line with intended difficulty for the normal mode of Crimelords of Whitevale.
      • Fixed a bug where Protostar Hammerbots that spawn as part of the „Gather Intelligence“ mission did not reset to their initial positions when dropping out of combat.
      • Enemies spawned during Gather Intelligence should no longer despawn if the group wipes during combat.
      • Fixed a bug where VIPs would become invincible and stop moving during „War in the Streets: Ambush“ missions.
      • Players will now be asked to gather at a specific point within the Meatlocker instead of speaking to Tragg directly before starting the encounter with him and his lieutenants. This is to help prevent players from accidentally aggroing Tragg and his lieutenants simultaneously.
      • Goonbot’s spells will no longer hit players through the doors and walls of the Null Point.
      • Overbot’s spells now check line of sight, so he can no longer shoot through closed doors.
      • ‚War in the Streets: Sabotage‘ events now correctly target the enemy faction.
      • The spell FX for „Carrying Overclock“ have been updated to make more sense.
      • During the event „The Contractors“, Energized Electrodes can now only be triggered by players while Assassin Alcina is in combat.
      • The Magnetic Land Mines in the Mister Fuzion escort mission have had their health and armor significantly increased.
      • The health and armor of Captain Onghr’s tether bombs have been increased by 100% in both normal and veteran modes.
      • Mazzaki no longer re-stealths for a short duration after entering combat with „Pa“ Thrasher.
      • Captain Onghr’s cleaving „Crush“ attacks will now properly resolve damage at the end of the telegraph instead of the middle of it.
      • The post-stun telegraph radius for Captain Onghr’s „Man the Harpoons“ spell has been increased by 5m to a total of 15m.
      • Captain Onghr’s health and armor have been increased by approximately 15% in normal mode.
      • The leash range for „Sureshot“ Semi Wric has been increased.
      • The Empty Crate investigated during Gather Intelligence should no longer pop into the air.
      • Protostar Hammerbots should no longer spawn on top of props in Reclamation Alley during Gather Intelligence.
      • Increased the number of kills required by Mazzaki for Training Day.
      • Goonbot will close in on his target before casting his „Bustin‘ Kneecaps“ spell.
      • „Quick Draw“ Jenson’s‘ richochets now appropriately damage players.
      • Cartel Firefighters have had their health and armor increased by a significant amount in Veteran Mode.
      • Overbot’s Parasite Probes (Veteran Mode Only) have had their health and armor increased dramatically.
      • During the event „The Contractors“, Energized Electrodes no longer stun Assassin Alcina.
      • Assassin Alcina’s damage and CC effects have been normalized.
      • Soldiers can no longer use Bail Out during a vote.
      • Scanning crates in Liquid Leverage now reads „Analyzing“.
    • Riot in the Void
      • Added invisible collision to some set dressing to prevent shooting through walls.
      • In the final fight with Professor Goldbough, players will now have to attack and destroy the Cryopod Anchors instead of just interacting with them. Destroying a Cryopod Anchor will result in a Reprogrammed Guardbot being alerted and dispatched to intercept your party. In addition, the number of Cryopod anchors players are required to destroy has been cut down from 6 to 5.
      • During the final fight with Vadim, the psychic waves during stage 1 now move in a set pattern so melee can fight more effectively. Reduced health of the Channelers by 15%.
      • Jarak will no longer run to random players before casting his Whirlwind spell.
      • Will now drop 2 items per reward point.
    • The Hycrest Insurrection
      • The Dominion Suppression Platform’s main gun now despawns when failing All Aboard.
      • Warblimps have had the visuals from their „Gatling Blast“ spell reworked to be more obvious.
      • Ayita Synnatus will only speak once when restarting the event „All Aboard“.
      • Reduced the respawn timer on Shield Parts during Leveling the Field.
    • The Malgrave Trail
      • Made changes to the way Dregg / Marauders use leap based attacks (Furious Swings) on members of the Caravan.
      • A small grace period was added so that Dregg / Marauders can’t use their leap attack (Furious Swings) immediately upon spawning.
      • The distance that Dregg / Marauders could leap from has been substantially reduced.
      • The damage of the leap attacks (Furious Swings) has been reduced.
      • The Blisterbone Dreg at ‚Winged Fury Crest‘ now correctly attack the caravan without skipping their timers, if the caravan is already being attacked.
      • Campsite Dreg Attacks, Camp Fires, and Supply Thief events no longer prevent players from breaking camp
      • Added messaging when Greenleaf Ridge is skipped due to maxed out water stores.
      • Chat bubbles now appear over the Protostar employees‘ heads at Area 77.
      • Dreg no longer appears at the wrong campsite to attack the caravan.
      • During ‚Exodus‘, the minimap no longer shows chat bubbles for every ‚Thirsty Creek Survivor‘.
      • Players will now have a grace period before the lightning begins to strike down on the Caravan during the event at Skywing Outpost. This grace period is tracked in the public event UI.
      • Resources tick times have been substantially increased in both Normal and Veteran modes.
      • Fixed an issue that could cause the caravan to behave strangely after camping between Bonebreaker Village and Skywing Outpost.
      • The Thirsty Prickevine stemdragons at Greenleaf Ridge have received a substantial boost to their damage output. Adventure: The Malgrave Trail: Thumpers at Greenleaf Ridge have had their health and armor increased by a moderate amount.
      • Resource income from combat has been reduced substantially across the entirety of the adventure.
      • Caravan Members no longer sit on the ground and drag themselves back to the campsite after camp fires have been extinguished.
      • Increased the damage from the Pell fireballs that target Caravan Members. The Elemental Horror should move around a bit more during Splattering Slime.
      • The Sunfeather Eviscerator has received a significant buff to all of its stats to make it a more threatening foe.
      • Players are no longer able to break camp before random camp events occur.
      • The Dreg in Granite Lake will now properly aggro players (and the caravan).
      • The Holocrypt near ‚Skywing Outpost‘ is no longer on a small cliffside.
      • Fixed a bug that caused some of the ravenok at Sunfeather Nesting Grounds to occasionally instantly respawn.
      • Greatly increased the difficulty of the ghosts in Brokenhorn Valley in Veteran mode.
      • Standing in the Blistering Heat near Clunk’s Scrap-O-Teria when starting the event will no longer cause the hazard to persist improperly.
      • ‚Officer’s Shields‘ will now properly apply only when the group is made up on 5 soldier path players.
      • Reduced resource income from dowsing by about 20% and reduced the AOI range of water holes.
      • The damage dealt by Ob’mar’s attacks has increased significantly.
      • Improved messaging for handling the camp fire event.
    • The Siege of Tempest Refuge
      • Tank/Bunker Buster combination encounters will no longer occur during the fifth wave of the adventure.
      • Siren Aria / Evoker Peale’s Zap and Jolt attacks will now animate properly.
      • Grenadier and Demolitionist auras are now buffing players appropriately.
      • The spell, „Ride the Lightning,“ will now have appropriate sound effects.
      • The bunker buster is now properly destroyed if the generator blows up first.
      • The buff provided by the „Ranged Soldier Boost“ spell will now correctly increase critical hit chance and critical severity rating by 10% and 20% depending on tier.
    • War of the Wilds
      • Champions are now better at executing strategies involving control point capture by taking more opportunities to capture unguarded Energy Nodes and Skeech Totems.
      • Skeech and Moodies now hit substantially harder, but die significantly more easily.
      • Re-balanced minion improvements granted from boss kills in Veteran mode.
      • Increased the duration of all buffs granted from boss kills in Normal mode. In addition, all of the killing side’s minions gain the benefits of that buff for its duration.
      • Implemented a number of changes to the way Enemy Champions choose and execute their strategies. Adventure: War of the Wilds: Updated Strategy Alerts to more accurately represent the Enemy Champion’s current strategy.
      • Enemy Champions will now more reliably teleport to team fights and assist in fighting Shrine Guardians.
      • AI Champions increase in difficulty far more quickly as they level up, and are much more dangerous at high levels in both Normal and Veteran modes.
      • The UI now tracks the kill death ratio for players versus the opposing faction’s champions.
      • Moodies will now more reliably assist nearby Champions engaged in combat.
      • Snowstalker Yetis and Rootbrute Deathcaps will now have 3 interrupt armor in veteran mode, up from 0 interrupt armor.
      • Moodies and Skeech affected by the Coldburrow Guardian and Samu-Samu Guardian spells will now receive 3 interrupt armor, up from 0 interrupt armor.
      • Enemy champions should no longer get stuck infinitely dodging in combat.
      • Fixed an issue that could cause Strategy Objectives to appear more than twice.
      • Yeti Snowstalkers will now cast telegraphs attacks correctly in Veteran Mode.
      • Flint & Panzera can no longer be buffed by players while friendly during the intro.
      • Enemy champions now have vastly improved flee behaviors, and will properly use all the tools at their disposal to foil pursuit.
      • Mekka & Lectro’s bots should now appear as part of his cluster.
      • Created control point icons for the War of the Wilds Adventure.
  • Shiphands
    • Deep Space Disappearance
      • Logging out during the abduction cinematic no longer causes Players to get stuck in the prison cells.
      • Players that are dead during transitions will be ported to the correct ship on resurrection. When a group member logs out and back in all group members will no longer be teleported.
      • The Cubigs will no longer attempt to occupy the same space at the same time.
    • Gauntlet
      • Pistolier Jakra no longer speaks like an Exile.
      • Adjusted the length of the intro visual effects for Slice and Dice in the Main Event arena.
    • M-13
      • Razortail will no longer incorrectly show as counting for the objective during the accelerate event.
      • Rescued miners will no longer refer to the player’s killing of the queen until it has actually been accomplished.
    • Rage Logic
      • Damage from the floor mounted flame vent will now properly appear in the combat log.
      • Added quest arrow locations for the Overseer bots.
  • Paths
    • Settler Resource Drills will now correctly grant Settler resources to Settlers who are nearby when an Explorer places a flag during a „Staking Claim“ mission.
    • Updated cooldown and visuals on ‚Treat Wounds‘ spell from broken medical stations.
    • The Path icons have been updated to reflect the Path of the Player.
    • Location based Path Missions in the Datachron are now visually different than progress based missions.
    • Explorer
      • Jump platforms in Thayd now have collision when they are active.
    • Scientist
      • Scientist stalkers‘ scanbots no longer unsummon when stalker stealths.
      • Scientist scan targets will now become scannable again if the player’s Scanbot is dismissed for any reason before it is able to deliver scan results for that target.
      • Fixed an issue where Scientist reward icons were not always refreshing correctly in the nameplates.
      • Eldan Artifact quest giver is no longer missing a quest bang/overhead icon for the quest, „The Reason behind the Experiment“.
      • Capital City Portal no longer despawns when the caster of the spell logs out or changes zones.
      • We’ve added new mission icons.
      • It used to be that ‚ROMs‘ items would be unequipped when double-clicking on a ‚Vanity‘ item that is not currently equipped in the ‚Scanbot Customization‘ window. Now double-clicking will not clear out both slots.
      • The Scanbot Customization window will now only take one click to open after last closing with ‚esc‘ key.
      • The analysis panel will no longer close when changing subzones if it was open.
    • Settler
      • Added Tooltip for the Jump Booster in the Settler build UI.
      • Settler Project in Grimvault now has correct arrow directions.
      • Changed layout of Settler Build Panel to fit the UI style more.
      • Tradeskill Spawn timers on the Settler Project Landing Pads have been corrected.
      • Protostar Building Assistant will now be more verbose about the Exanite Refinery Settler Project.
    • Soldier
      • Bail Out now displays a popup message when the player begins casting. Its casting time has been increased just enough to allow unwilling group members to avoid the telegraph, if desired.
      • Fixed an issue with „The Bombs We Forge“ where not enough forges were spawning for players to interact with.
      • Algoroc: DEMO: Staving off Disaster: Fixed an issue where the sounds were not heard properly for players.
      • Grimvault: DEMO: Constructive Interference/Destructive Interference: The Demo now properly hits all targets within range and the effect resets. The telegraph displays correctly
      • Demolition: Fixed an issue where the telegraphs were not displaying properly in Celestion.
      • The Soldier missions with spawning enemies now have an ingame bar indicating their spawn times.
  • Housing
    • Fixed column sorting on the Housing Re-model window.
    • Housing requirements for plugs are now more clearly messaged.
    • Cinematic Disable no longer appears in combat log.
    • Players can now interact with green and red sofa benches.
    • Added preview screenshots for the Spaceship House.
    • The default housing music is now free to unlock.
    • Players are now less likely to get burned in sections of the Large Crashed Ship housing plug that are not on fire.
    • The Datascape window décor item has been rotated to work with wall placement. This will change the rotation of any window currently placed by 90 degrees on the X axis.
    • Certain platforms in Abandoned Eldan Test Lab Expedition were moved away from objects they were clipping into.
    • The Devourer is no longer selectable and doesn’t display health in the Creepy Cave Expedition. He will continue to be killable by attacking the totem that spawns with him.
    • Added a destination location to the Warp Hammer event objective in the Kel Voreth Underforge Expedition. Clicking on the objective will now indicate that you can use it anywhere in the instance instead of pointing back to the entrance.
    • The Cute Date Spot plug no longer has a maintenance cost.
    • The Large Training Grounds and Training Grounds will now have their training dummies despawn if maintenance is not paid.
    • Reworked the harvest plugs to make them less bug-prone and made them more consistent. All harvest plugs now spawn a maximum of 6 nodes, and have the same respawn times per tier.
    • The Datascape Window decor item’s offset was adjusted very slightly to allow it to be placed without clipping.
    • The Stained Glass Window (Justice), Arkship Cryopod, and Dominion Cryopod decor items are no longer soulbound on acquire.
    • Previously there were two Exile Generator decor items that used the same visual. One of the decor items has been retired. If you have this item it will not be removed, but new ones will not be created.
    • Category drop down on Housing Vendor/Crate should now remember its last scroll position when re-opened.
    • The housing window positions are now tracked and saved by the interface options window management.
    • Fixed a layering issue with the docked floating action bar and the innate fly out.
    • The Draken Training Pillar decor item has had its description edited to remove the word „placeholder.“
    • Fixed an issue where a Nitrogen Tank was clipping through another prop in the Mayday Expedition.
    • The Eldan Data Terminal decor item has been renamed to the Eldan Data Console.
    • Starting the Abandoned Eldan Test Lab Expedition now has a generic voice over.
    • The Abandoned Eldan Test Lab Expedition now resets its platforms between completions.
    • Standing in the fire behind the Osun Foundry will now continue to burn the player.
    • Disguises from housing landscape enhancements will now break on taking damage.
    • Set instance portal names to better reflect the destination for all Expeditions.
    • Researcher Davon in the Creepy Cave Expedition now displays a nameplate, health bar and level.
    • The Hydras in the first room of „Mayday!“ will now clip with the terrain less while patrolling.
    • Fixed a number of issues that would cause the housing music option to play incorrectly.
    • Players can now collect a boss head plaque for their house by killing Stormtalon, Forgemaster Trogun, Mordecai Redmoon, Spiritmother Selene, Ohmna and Avatus.
    • Made some usability improvements to the advanced decor placement in Housing.
    • Fixed an issue where the Tier 6 Festival plug would sometimes not drop any food, but also reduced the amount of food dropped.
    • The housing decor item „Mythical Creature’s Hat“ no longer has „placeholder“ as its flavor text.
    • Fixed a couple bugs involving having multiple delete decor prompts open by not allowing more than one prompt to be open at a time.
    • A new UI has been added while on a housing plot that makes it easier to configure your housing settings, finding potential plots to visit, view the name of the plot you’re on, or return to your own plot when visiting someone elses.
    • Added an input field to adjust scale to the advanced decor placement controls.
    • Fixed a bug in the landscape UI where there currency wasn’t updated properly if Players spent or received any.
  • Guilds
    • New tooltips are available for Guild Permissions.
    • Improved the display of influence on the guild perks tab to highlight information related to the daily bonus.
    • Fixed an issue where tiered guild achievements could not progress past the first tier.
    • The Guild Rank Permissions UI will now show the correct length of the rank name when characters with accents are used.
    • Right click actions have been added to the guild roster for quicker access in promoting and demoting members.
    • When an update to the guild roster occurs, the guild roster UI should no longer lose the sort order or selected guild member when updating itself.
    • The „Update“ button in the Guild Designer UI now disables whenever the player resets their changes.
    • The Guild Registration window will now close when the player moves out of range of the Guild Registrar NPC.
    • We fixed the Guild Tax On button since it was throwing up an error after being clicked multiple times.
  • Economy
    • Auction House/Commodity Exchange
      • Power Cores that cannot be sold normally, are listed on the Commodities Exchange. We have removed them from the AH/CX since they are not obtainable by Players.
    • Runecrafting
      • In Runecrafting, the Omni rune slot tooltip now correctly states that it can take any rune element (rather than an Omni element, which doesn’t exist, aside from Captain Planet).
    • Tradeskills
      • Players can no longer summon their mount while crafting. Alternatively, starting a craft while mounted will cause the player to dismount.
      • Clarifying the crafting tooltip for how to unlock certain recipes.
      • Fixed an issue where the tradeskill tutorial quest „Work Orders“ in Deradune and Ellevar did not have the proper guide arrow attached on the tracker.
      • Fixed an issue where some tradeskill schematics were not appearing in reward loot for Astrovoid/Hycrest, Galeras, and Malgrave Adventures.
      • Fixed an issue where the outfitter tech box ‚Apprentice Salvage Tech II‘ was not tracking qualified items.
      • Fixed an issue where Ruinous schematics from Grimvault were not assigned a failure item and could cause the UI to seize.
      • Lesser Inspiration of the Aggressors may now be traded on the commodities exchange under Crafting Supplies -> Tradeskill Reagents.
      • New shared failure items have been added to each crafting level of all Circuit Board Crafts.
      • Elemental Condenser tradeskill reagents no longer have Bind on Equip tooltips.
      • Updated Tradeskill bot to look generic.
      • Tradeskill Schematic search now requires at least two letters typed before displaying results.
      • Tradeskill Schematic search now properly blocks irrelevant results in the background.
      • The message for „Last Attempt“ in Crafting has been updated to „Past Attempt“ as we display multiple attempts now.
      • Now clicking on view button for tradeskill achievements, it will open the tradeskill tree and show player the completed achievement.
      • Fixed an issue where the XP bar on the tech tree wasn’t properly updated to display the correct fill amount based on the tradeskill selected.
      • There is now a helpful message if you search for tradeskills and don’t find something because „Show Locked“ is off.
      • The Crafting UI has been updated to support the new Power Core design, where a stronger core will provide a larger max value for any given stat.
      • The Crafting UI will allow for shift clicking the „Add More Stat“ right arrow to quickly skip ahead when trying to max out a given stat. No more spam clicking!
      • The Crafting UI will now disable the „Add More Stat“ right arrow button if you’re at the max of a given stat.
      • Simple Crafts now clear the summary UI of past crafting data and also list what materials were consumed.
      • Updating the Power Core icon in crafting to match the one sold from vendors.
      • Harvest type tradeskills will no longer open the Schematics window when learned.
      • Architect
        • Fixed an issue where the Expert Architect tech box „Teal Spiral Leaf“ was displayed as a parent of the „Treadmill“ tech box.
        • Fixed an issue where Large Training Grounds FABkit appeared to have an achievement reward on the tech tree when it does not
        • Fixed an issue where the Architect Research Warplot Blueprints vendor tab had no classification and showed all of its contents on the General tab. the Warplot vendor table has now been classified and will appear in its own vendor tab.
      • Cooking
        • Moved the Cooking Trainer in Sylvan Glade in Celestion to a spot closer to the other crafting trainers.
        • Players should now see cooking recipes dropping singularly in Datascape, rather than as a group of four.
        • Farside: Hookfoot creatures were not using racial loot causing them not to drop Hookfoot Meat, Leather, or Carcasses.
        • Re-balanced cooking targets to improve the player experience. Variant targets sizes on higher power recipes have been increased as well as the discoverable target sizes.
        • Hard to find recipes now have more locations in game, and recipes that were dropping too frequently.
        • Several recipes marked as „Bind on Pickup“ will no longer be soulbound making them tradeable or sellable on the Auction House.
        • Algoroc Soup can now be found in Deradune dropping off of Exile NPCs, Deradune Kabobs will drop off of Dominion NPCs in Algoroc, Ellevar Bowl will drop off of Dominion NPCs in Celestion, and Shellark Steak now drops off of Redmoon Marauder NPCS in Whitevale.
        • The amount of bonus creature specific meat a survivalist receives has been increased.
      • Outfitter
        • Cost of Outfitters‘ System Support items has been reduced.
        • The drop rates of Outfitter schematics on Brewsister Elja and Brewsister Meloth have been boosted significantly.
        • Fixed an issue where Bloodhound Heynar loot tables pointed to the Outfitter schematics for Malgrave instead of Grimvault as intended.
      • Relic Hunter
        • Moved a problematic Relic Node near Tainted Gardens in the Defile.
        • Moved several problematic Relic Nodes near the Sonic Plaza in the Defile.
        • Updated the visual effect on the Journeyman’s Relic Blaster.
      • Tailor
        • Fixed an issue where an auto-crafted item was evoking the CBC crafting UI (Torine Traveling Bag).
      • Technologist
        • Tech tree tab now includes an XP bar indicating progress towards earning your next talent point.
        • Fixed an issue with the Technologist talent ‚Herbalist‘ that prevented it from applying the multiplier bonus to reagent production.
        • Fixed several issues where Expert Technologist Research sub-formulas did not unlock after crafting the base prototype
        • While executing General Audit/Balance Pass for Technologist, the following issues were fixed: Minimum variant target sizes have been standardized across Novice to Expert Technologist tiers, discovery variants have been moved into the previous tier quadrant to prevent overlaps from random discovery placement, some variants placed too far from origin have been moved closer to prevent the UI from scaling so small that icons are not shown in target radii, Octopod Serum is now autocrafted, Heartichoke Serum is now autocrafted, Elemental Life Drain field tech is now accessible by completing „Octopod Reactions“, Shield Attunement Cocktail and Temporal Shimmy Tonic are now variants of Elemental Life Drain field tech, Adaptive Defense Stimshot field tech is now accessible by completing „Heartichoke Reactions“, Kinetic Omniplasmic Grenade and Omniplasmic Air Uptake Stim are now variants of Adaptive Defense Stimshot, Kinetic Omniplasmic Grenade has been moved to a less difficult coordinate, Ominplasmic Air Uptake stim discovery radius moved closer to origin, Coordinate for Expert Tech Boost moved closer to origin by (-1,0), making it easier to hit, Liquid Focus added to Artisan Technologist box „Grimgourd Enzyme Applications“ requirements.
        • Technologist Work Order quests that want a subrecipe to be made now point to the correct schematics page when clicked.
      • Weaponsmith
        • Fixed an issue where the Weaponsmith Research – Adventus core tech box was not displaying CW-2 PTL in the relevant schematics list.
        • Fixed an issue where Truthbound weapons were requiring Apprentice level materials instead of Journeyman materials.
  • Social
    • The members online string will now be shown when viewing an already created rank. When creating a rank, the members online string and the delete button will be hidden.
    • The Social panel has had a consistency pass: moving buttons to more similar locations, and moving „Disband/Leave“ and Rank editing to the flyout panel on the side.
  • User Interface
    • Fixed the Auction House ’sort by‘ stat to no longer sort in reverse.
    • Mouse 4 and 5 will now work when panning with mouse.
    • Fixed an issue where floating action bar shortcuts could appear cut off.
    • Added additional functionality to the right-click menu on Players.
    • In the ChatLog, „Yell“ is now a more distinct color than „Say“.
    • ‚Merging Status‘ buttons and ‚Add Friend‘ buttons. These were so similar that it made more sense to keep them a 2 buttons instead of 4.
    • Improved the fidelity of hit detection on several moving telegraph spells.
    • With the addition of bind on pickup confirmation for „Free-For-All“, „Need Vs.Greed“ has been updated to fall back to „Free-For-All“ instead of „Round Robin“.
    • Datacube and „Tales From Beyond The Fringe“ lore entries are now marked as „seen“ once the player clicks on them.
    • Dyes on items sent through mail will now be properly displayed for the receiver.
    • In-game EULA buttons now correctly show button text.
    • Zooming will no longer effect the tooltip that the mouse cursor is on. If the cursor is not hovering over anything that requires a tooltip, then it will clear.
    • Right-clicking a name in the chat log will now present an account whisper option if the name is an account friend.
    • Fixed white background on medic item icons.
    • Player icon on the map will now update when changing zone.
    • Moving the mouse cursor over a mounted player will now show the riding Player’s information in the tooltip instead of the mount’s information.
    • All cooldown types should now properly persist between world transfers.
    • Different affiliation types have different surrounding display characters in their nameplates now 1.) 2.) {Circle Name} 3.) \2v2 Arena Team Name\ 4.) |3v3 Arena Team Name| 4.) /5v5 Arena Team Name/ 6.) [Warparty Name]
    • C.R.E.D.D. Exchange vendors that were missing their map icons are no longer missing them.
    • There is a new interface menu icon for C.R.E.D.D.
    • The number of ability points available should no longer display an incorrect value after Players spend the points.
    • Fixed a bug that allowed players to click through their Mount screen to the character panel, and drag items off of their character.
    • City Directions panel will now remember it’s location if you’ve moved it.
    • Changed the behavior of the ‚Salvage‘ button in the Inventory panel. Now the state of the button will be determined when dragging. If the item can’t be salvaged when dragging, the button will be disabled. Also, we’ve added functionality to determine when the inventory is updating, and if the salvage button should be enabled or not.
    • Leaving the ‚Press and Hold‘ CSI Event will now stop progress.
    • Fixing a scrollbar bug with the Level Up Unlocks UI.
    • Com call dialog no longer steals mouse clicks under the art.
    • Escape key will now work in pregame screens.
    • A new more apparent Alert panel has been implemented.
    • Fixed white background on resonator item icons.
    • Harvestable nodes can now be interacted with using the „F“ key.
    • Items listed in the Marketplace Listings panel now will now scale their height depending on how long their item names are.
    • The „Rotate“ option on the Minimap now saves correctly.
    • A tooltip on the group display has been added for the class icon that lets you know the class and level of the player in your group.
    • An option to keep Nameplates visible during a speech bubble has been added. (Also increased minimize size by 2 pixels).
    • Auction sell order tooltips now display the correct return value.
    • The mount flyout keybinding is now correctly displayed at the bottom of the action bar shortcut. This might be the most significant change made this drop. (or not…)
    • There is now always a space after the timestamp in chat.
    • The role selection buttons that appear when a group attempts to join a dungeon or adventure queue remember the player’s previous selection.
    • Removed the dismiss button on unit frames for the „Clone“ pet that Stalkers can cast. Also fixed an issue where the unit frame of the clone didn’t match the parent making it easily identifiable.
    • Removed option to attach/detach tooltips from abilities.
    • The channel in chat window will uncheck when external clicking.
    • Fixed and updated heaps of localization strings and errors.
    • The ‚No Materials‘ icon in the Schematic Search results will now properly clear if you do manage to acquire enough materials.
    • Swapped the Guild tax On and Off radio buttons.
    • Rare spawns should now have a new nameplate.
    • Replaced how we get screen size in the Window Reset panel.
    • Fixed resizing issues with the Raid Leader Management UI.
    • Auction House Bids don’t count to the limit and have been separated out into its own category in Marketplace Listings.
    • Added particle scale silder to video options.
    • Players will no longer see and error message when reporting another Player.
    • Added a Safety Check prompt to chat.
    • Collapsed parts of the quest tracker now save that they were collapsed between UI reloads.
    • The four quest track buttons have been consolidated into one button now. Included in this is a new Pin option and an easier to access Link to Chat option.
    • There are new map icons for Housing Teleporter and Buff Board.
    • Fixed an issues where windows that were tracked by the interface options could sometimes be re-sized bigger than the screen while checking constraints on opposite edges.
    • Dominion and Exile Hologram plugs will now update properly if used by the same player multiple times in a row. This allows the player to change armor and use the hologram emitter again to update their hologram’s appearance.
    • All housing expeditions now use the same UI confirmation as Shiphands. This will allow you to reset the instance when entering if the instance is still active.
    • Fixed an issue that caused an „Invalid Target Group“ error when using some quest abilities while mounted.
    • Improved the prioritization of content spells („T“ spells) to more intelligently prefer targeted spells when a target is selected
    • In the Kel Voreth Underforge Expedition, the Warp Hammer Enhancement will no longer display incorrect information in its tooltip.
    • The escape menu entry in the Interface Menu List should now show its keybinding.
    • Joining a group while dead will no longer cause your corpse to disappear for other players.
    • The input text fields will now be selected when the add to rival/ignore button is clicked.
    • The mouse for the crafting chip picker is no longer blocked by other UI elements.
    • ‚Send Mail‘ tooltip now truncates long strings to prevent text scaling.
    • Interact buttons now display in a more consistent manner for both directions in the Metronome panel.
    • The ‚Cancel‘ and ‚X‘ buttons will now close the „change account nickname“ window.
    • Updated the logic for how we determine if a creature should display as an elite for unit frames.
    • Fixed an issue where some interact prompts wouldn’t appear while within range of vacuum loot.
    • The buff column in the housing vendor/crate windows should now sort correctly when clicked on.
    • All the skills on the Action Bar will now have their tooltip delays working properly.
    • In the Path Log of the Codex, the scroll bar will adjust to keep the selected mission in view.
    • Selecting a previously chosen Dye Button will now only take one click to now apply the dye.
    • C.R.E.D.D. Exchange now closes when interaction with the C.R.E.D.D. vendor is canceled.
    • Fixed the messaging that sometimes occurred when using the ‚Matchmaker‘ and a word was missing.
    • Forcing the client to shut down should no longer cause display issues with ability cooldowns.
    • The interface menu list should no longer open behind other windows (inventory, character panel, etc.)
    • Fixed an error in the ‚Neighbors‘ window caused by declining to travel to a random player’s housing plot.
    • The ‚Edit Note‘ buttons in Friends, Circles, and Guilds will all behave consistently now.
    • The Account Inventory UI now closes when Players switch worlds (e.g. when seeing a loading bar).
    • Alternative action bars no longer always show two button slots when only one slot is used.
    • Chat input box prompt will now color the no-input watermark the color of the chat channel.
    • Preview tooltip of protected buttons now have a matched and stylized UI.
    • Updated rank tooltips on unit frames to be less misleading at higher levels.
    • Fixed a bug in Houston that ‚Saving As‘ replaces some incorrect wording in LUA code.
    • Fixed an error with the QuestTracker not loading the window xml document.
    • Fixed bug where the Milestones tooltip wouldn’t update in the Character Panel UI.
    • The previously inspected gear’s tooltip will no longer be shown when inspecting.
    • Minimap icons for tracked quests now show and indicator if the location is above or below the player.
    • Adding a „/report“ UI for automated Player Reporting for issues such as Spam, Botting, and AFK in PvP.
    • Fixed an error caused by closing the C.R.E.D.D. Exchange window while a notification window was showing.
    • Updated the renown Flasks to match the icons used by the Guild Perks UI.
    • Better error messaging will be displayed when a spell cast by using an item fails to cast.
    • Changed the shape of the telegraphs for the Pell’s Razor ‚Ball‘ attack.
    • Added the Communicator windows to the Window Management tab in Interface Options
    • Emotes will no longer show in curly braces as the channel.
    • Strings for „matching“ now refer to „matchmaking“ so that messaging is consistent for this system.
    • Set runes in the profile window now list out tier names.
    • Added sprites back to the Hazards UI.
    • Tooltips from items in your mail now attach to the mouse correctly.
    • Changed the Scanbot UI so it is hidden while the player is mounted.
    • Fixed an issue where a itemSchematicInstance was pointing to a test microchip, pointing to a deprecated itemSpecial. The microchip now points to a valid itemSpecial (Shred L10). Affected items include four Weaponsmith crafted apprentice weapons.
    • Clicking the titles buttons on the level up unlock window will open up the titles tab in the character window.
    • The invalid note symbol will behave more consistently now. Players can set notes/personal status to the old note/personal status without showing an ‚invalid‘ prompt.
    • Category buttons now function properly. We’ve set up some optimizations to help make the container contents not have to fully redraw and be destroyed as often. Made some simple quality of life changes like making the available category auto-checked by default and the completed not checked.
    • The locations of the level up unlock windows are now remembered.
    • Emote menu will now remember the position it was last at.
    • Static will now always appear for all communicator calls.
    • Added additional icons for player response dialog types.
    • The Marketplace Listings UI now has collapsible categories for Auctions vs Commodity vs C.R.E.D.D. transactions.
    • Selecting a chat channel will not append a space after the channel command to reduce user input error.
    • Keybinding sprint modifier dropdown will now close on external click.
    • The force name change UI will now give an indication whether or not the name is valid (NOT if it is available).
    • UI for Group Challenge Invitations have been added. There is now the ability to Prompt and Ignore challenge invitations from other group members.
    • Added video options to control „Visual Spell Suppression“. This will help tone down the amount of spell effects in large groups and may help a ton in a raid!
    • Renaming the „Reset All“ option in Character Create to „Undo All“, and moving the button to make it more obvious that it is a „Back“ button.
    • It is no longer possible to queue for multiple arena types in the group finder (it wasn’t possible to queue for more than one anyway, purely a presentation fix).
    • The Overcharge Meter no longer overlaps the Crafting UI chip picker.
    • Lowered resurrect dialog so it’s not obscured by story prompts.
    • Implementing new Icons in datachron and codex.
    • ActionBarButton: Cooldown now draws only over the icon
    • The ‚Keybindings‘ Window now closes on ‚Esc‘ like other Options Windows
    • Raid UI will now save Row Size and # Column options. Also, more row size options have been added.
    • ZoneMap: Fixed issue where reloading UI would cause the addon to miss the unit created events while loading
    • When a group member wins a NeedVsGreed item, the message that is displayed will now contain a linked item name, so that the players can view the tooltip for the item.
    • Cleaned up windows that were being displayed when the UI was reloaded.
    • Fixed the map is displayed under the Codex window when clicking on the location links in the Quest Log page of Codex.
    • Group management now appears to update instantly in more places while it waits for server confirmation.
    • Ready Check has been extracted outside of the Raid Frame as its own window. In addition, a new slash command has been added: /readycheck
    • Context menu will no longer show the options to invite to group or to add neighbor if the player is cross faction.
    • Game Command: Path action buttons for scientist and explorer no longer appear unusable when they can really be used.
    • Raid UI bug has been fixed so that a player’s death will now be cleared.
    • The achievement UI will now remember a Players category scrollbar position.
    • Removed an incorrect tooltip from the Raid Focus window.
    • Old chat messages now fade out over time.
    • New map marker/icon for zone boundary.
    • Achievement names in the summary section of the achievements will now display roman numerals if there is supposed to be.
    • Updated the message that the player receives when attempting to delete a character that is a guild, circle, arena team, or war party leader so it is pluralized correctly.
    • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.
    • QuestTracker: Public event objective progress percent display is wider to support 4 characters (100%).
    • Fixed a typo that was causing upgrade plug requirements in housing/warplots to be unreadable if players didn’t have enough to purchase the upgrade.
    • Mail messages can now overlap other windows when clicked on.
    • Achievements panel now displays total guild points achieved.
    • A new dash display has been added next to the sprint meter!
    • Hazards (such as Radiation or Temperature) have received a new art update and have also been added next to the sprint meter.
    • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.
    • The Title window shows the correct name for humans of every faction.
    • Alert messages now have a new visual style
    • Making ‚Add Friend‘ the normally highlighted radio button as opposed to ‚Add Account Friend‘. We’ve also switched the text of the „Confirm Button“ to say „Send Request“. In addition, we’ve also removed messaging from view when adding other Players to „Rival“ or „Ignore“.
    • When showing tutorial windows, they will be brought to front.
    • Chat options will now be brought to front when selected.
    • Nameplate menu will now be brought to front when selected.
    • Fixed arena team registration to keep team name validation from visually denying a name that could still be correctly accepted.
    • Fixed white background on a resonator item icon.
    • There will now only be one message sent for the repair all.
    • Warparty and Instance chat colors are now different then Guild and party.
    • Low resolution currency icons have been fixed.
    • Minimap will now longer show icons for units that are busy.
    • Fixed an issue where the quest tracker would sometimes draw behind the datachron. Note: The position of the quest tracker needed to be reset to fix this bug. You’ll have to move it again if you had moved it previously.
    • The upgrade and more information panels in housing and warplots have been reorganized to fit its information better.
    • The alt currency display in the inventory window will now remember which currency Players had selected between sessions.
    • Fixed display issues with the Filter Invite button.
    • ActionConfirmButton: Fixed tooltips with items not coloring the item name the rarity color
    • For channels that don’t require a target, the first word of the message will no longer appear appended to the channel, and the first word of the last chat message will no longer be inserted to the beginning of the current chat message.
    • Updated the „Exit“ button text on Character Selection to „Logout“ to better reflect what happens when you click on it.
    • ActionConfirmButton: Fixed account inventory item take tooltip putting the action for the item name
    • Vendors will no longer throw an error when no items can be sold.
    • „Hold to Continue Casting“ defaults to On.
    • Fixed a potential LUA error when right clicking a public event.
    • Trade requests will now appear on top of other windows when selected.
    • Zonemap will no longer show icons for units that are busy.
    • The category name for the items in the Sell, Buyback and Repair tabs will now say ‚All‘ instead of ‚General‘ because the category for these items isn’t General and these items currently are not split into categories.
    • The maximum length will now correctly be set for the character name input of the add friend in social window.
    • Vendor tabs that are no longer functional are now disabled. The exception is the Buy tab, which will always be enabled even when there is nothing to buy.
    • Removed the confirmation delete mail messages. You still will not be able to delete a message if there is money or an attachment on it.
    • Changed chat messaging in regards to „Add“ friend in order to make sure all the needed details are available.
    • The share button will now appear/disappear when it receives an update that a player has joined or left a group.
    • Re-arranged the HUD after moving Evade up into the sprint meter. The size of the HUD is about 60px smaller than before and there is now a flyout to choose a path ability that works very similar to the mount and recall flyouts. Note: Path ability selection is no longer in the ability builder!
    • ActionSetBuilder: Level up unlocks for abilities now open to the correct sub tab.
    • Now the report player input field will have a maximum character amount.
    • The „Interface Options“ menu will now open on top of all other windows when opened.
    • Raid UI will now save customization options.
    • Quest Episodes in the tracker will now properly minimize and maximize between calls of /reloadui.
    • The unit frame will now update buffs correctly when a unit enters/exits a vehicle.
    • There’s now a comparison tooltip for currently equipped in the Master Loot UI.
    • The mount customization screen will now remember the last selected mount if there was one.
    • Houston’s LUA Editor no longer lags when working with very large LUA files
    • Players can no longer cancel mentoring by right clicking on players that are not mentoring them.
    • Bent the Mail Box’s scroll bar to our will. It won’t crawl to the top on its own any more.
    • NonCombatSpellBook: Game command icon drag and drop displays the current icon when dragging.
    • Houston will now remember windows properties window’s position.
    • OptionsInterface: All the options now display a chat log notification message when changed.
    • Marketplace UI now has a wait spinner if loading or page swapping during laggy situations.
    • The tooltips shown in the dialog window will now be updated when changing items.
    • LevelupUnlock: Path and level tabs now save the drop down value when switching between the tabs.
    • Whispers and Account Whispers initiated via the right click menu will never default to combat logs.
    • The „Victory“ and „Defeat“ messages on the scoreboard reset whenever the player changes zones.
    • The channel button’s text will now correctly show and hide based on the ‚Mouseoff Fade‘ option.
    • Carbine Interface and Nameplate buttons on the escape menu are now localized.
    • Raid UI has many of its update issues fixed that were introduced during optimization.
    • The Zone Map will auto zoom into the player’s current zone after getting directions from a guard.
    • Added a „Total“ label to the Scoreboard entry that already existed for Public Events.
    • Daily quest givers can now be hidden or shown on the world and mini map via the „Quest Givers“ filter.
    • Public Event tooltip will no longer always say „Click to show a hint arrow“.
    • There is now a limit to the amount of text characters that can be sent in a support ticket.
    • Hint Arrows will now clear from the screen if a player changes zones.
    • ZoneMap & MiniMap: Some hostile targets no longer show their custom icon (e.g. a hostile vendor).
    • Now when replying, the UI will better determine if the player is whispering or account whispering.
    • Houston no longer locks up when trying to edit a slider bar’s min or max value.
    • Account Items will now immediately update to display a locked icon once locked.
    • The reset tabs will now attach themselves to other tabs if there are any.
    • The scroll bar will no longer be shown when there are four items as choice rewards in the dialog.
    • Two buttons in the Account Inventory no longer overlap when the window is resized.
    • Created a window that will contain options for users to quickly find and select names of players to message.
    • Fixed the filtering system for the World and Mini-Map, causing some icons to not hide or show.
    • The Mini and World Map filtering system has been expanded and reorganized.
    • Practice Battlegrounds are now selected by default when opening up the Group Finder panel.
    • Changed the cursor used for certain types of collectible objects.
    • Unit tooltips can now count down a timer without being recreated.
    • Health readout on nameplates will now no longer run outside of the frame.
    • Fixed an issue that prevented the Adventure voting countdown from updating in certain cases.
    • The player’s level will show correctly on the character screen while they are mentoring or rallied.
    • Keybinding display on targets of a quest (T) or path (G) spell will no longer appear over a quest icon.
    • C.R.E.D.D. exchange order submit tooltip now displays the correct C.R.E.D.D. icon.
    • ActionBarShortcut: Buttons, when in taxis, now display the correct cooldown.
    • The durability of equipped items now updates properly when the item is repaired.
    • The exclamation point for datacube entries will no longer show when they have already been viewed.
    • Character: Nameplate affiliation options will now enable for the social affiliation joined of any type.
    • Players no longer have the option to gift account items to an ignored player.
    • Addons
      • Log lines will be added for non-Carbine Addons that are loaded and for Carbine Addons that are not loaded.
      • It is now possible to allow ALL out-of-date Addons to be loaded via a single checkbox on the Addons list.
      • Fixed an issue in the Friends List addon where the tooltip for the „Friends“ icon would not translate into French or German correctly.
      • The Event „StringCopiedToClipboard“ had been spelled incorrectly as „StringCoppiedToClipboard“. This has been fixed. Addon developers who responded to this event will need to change their LUA scripts.
      • We’ve optimized the Warrior, Medic, Engineer, Esper, Spellslinger, and Stalker resource add-ons.
      • Added EquipItem, CanEquipItem, SwapBagItems, and GetBagItem function to the GameLib Apollo library. Let the Equipment Management Addon development commence!
      • Fixed addon options unlocalized string to load all out of date addons.
    • Apollo API
      • New LUA event when a free for all item is looted which is bind on pickup. LootBindcheck( tLootDetail = { nLootId = #, itemDrop = item } ).
      • New Confirm Button Type „LootItem“ which will fire the event LootItemRequested( nLootId = #) when clicked.
      • New LUA event when an item is looted which the player had knowledge of (useful in concert with LootBindcheck LUA event): LootTakenBy( tDetail = { nLootId = #, itemLoot = item, unitLooter = unit } ).
      • Fixed issue where check box boxes are centered but the flyby and click hit rect were not centered.
      • Unit:GetRewardInfo for challenges now returns a bool if the challenge is currently activated or not.
      • Apollo.GetAddon, Apollo.GetAddonInfo, Apollo.DisableAddon, Apollo.SuspendAddon, and Apollo.RegisterPackage now find addons by the addon’s name instead of the addon’s folder.
      • Added a new enum to the Unit library „CodeEnumArchetype“ which can be used in conjunction with unit:GetArchetype() to identify units with the Iconic, Townie, EliteShields, or EliteNoShields archetypes.
      • Added GetSizingMaximum & GetSizingMinimum to the Window lua API.
      • Generic map node choosing is now done via an ActionConfirmButton.
      • ActionBarShortcut can now disable drawing of the hotkey associated with the button.
      • A new function appears! GetUnicodeStringLength() was added to the Utility addon. This function will return the correct string length for strings that contain characters that are more than one byte in size.
      • Windows when first loaded will no longer instantly fade out if they should start not visible.
      • The tracking of multiple hazard types have been moved from the Hazards addon to the Sprint Meter addon.
      • Added a new parameter to CraftingLib.GetPropertyChipType( nSchematicId, nPropertyId, nPowerCoreId ), CraftingLib.GetAvailableProperties( nSchematicId, nPowerCoreId ), and CraftingLib.GetAvailableMicrochips( nSchematicId, nOffset, nCount, nPowerCoreId ). The nPowerCoreId is required to properly calculate the min and max stats allowed in the associated schematic.
      • Due to the large update to the Rune Slot system, there has been several changes to the CraftingLib, Item, and MarketplaceLib APIs:
        • Renamed: CraftingLib.GetValidGlyphableItems() was renamed to CraftingLib.GetItemsWithRuneSlots() – CraftingLib.GetValidGlyphItems() was renamed to CraftingLib.GetValidRuneItems() – CraftingLib.UnlockSigil() was renamed to CraftingLib.UnlockRuneSlot() – CraftingLib.ClearSigil() was renamed to CraftingLib.ClearRuneSlot() – CraftingLib.InstallGlyphs() was renamed to CraftingLib.InstallRuneIntoSlot() – CraftingLib.CodeEnumTradeskillResult.GlyphExists was renamed to CraftingLib.CodeEnumTradeskillResult.RuneExists – CraftingLib.CodeEnumTradeskillResult.MissingGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.MissingRune – CraftingLib.CodeEnumTradeskillResult.DuplicateGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.DuplicateRune – CraftingLib.CodeEnumTradeskillResult.GlyphSlotLimit was renamed to CraftingLib.CodeEnumTradeskillResult.RuneSlotLimit – Item:IsGlyphData() was renamed to Item:IsRuneData() – Item:GetSigils() was renamed to Item:GetRuneSlots() – Item:GetRuneSlots(): variable names that used to reference „Sigils“ have been changed to „RuneSlots“ and „Glyphs“ have been changed to „Runes“ – Item:GetGlyphInfo() was renamed to Item:GetRuneInfo() – Item:GetDetailedInfo() changed the tSigils variable to tRunes and arSigils to arRuneSlots – Item.CodeEnumSigilType enum was renamed to Item.CodeEnumRuneType -MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterGlyphSlot enum was renamed to MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterRuneSlot. – Drag and Drop „type“ „DDGlyphItem“ changed to „DDRuneItem“.
        • Updated Functionality: CraftingLib.GetCurrentCraft(): Now returns information on unfinished rune slot rerolls. This information includes the item being modified, the rune slot’s index, and the rune slot types that the player can choose to change it to. – CraftingLib.CompleteCraft(): Now returns a boolean that states whether the crafting attempt was successfully sent to the server or not. – CraftingLib.GetEngravingInfo(): This function returns two new tables with information on adding and rerolling rune slots on an item. New API Functions – CraftingLib.CompleteRerollRuneType( eSlotTypeSelected ): Completes a rune slot reroll attempt. This function is called in place of CraftingLib.CompleteCraft(), with eSlotTypeSelected being the Item.CodeEnumRuneType that the player chose as the new type for the slot. It returns a boolean that states whether the attempt was successfully sent to the server or not. – CraftingLib.AddRuneSlot( itemSelected): Attempts to add a rune slot to an item. – CraftingLib.RerollRuneSlot( itemSelected, nSlotIndex ) Attempts to start the reroll process for the item’s rune slot found at nSlotIndex.
      • AccountInventoryLib: Changed variable name better represent the bool.
      • Fixed a possible crash when using Item.GetPropertyName
  • Creatures
    • The telegraph wave for ‚Splorg Pop‘ should now be properly timed.
    • Interrupting a Grubling during the cast of ‚Splorg Pop‘ will now properly place the caster into a ‚Moment of Opportunity‘.
    • Jelibolli space themed creatures should now display cast bars on their spells.
    • The Fungal ability, Fungal Cloud, now only deals direct damage.
    • Osun Male spell ‚Power Stomp‘ can no longer be avoided.
    • Syra, Queen of the Direweb now has access to the following new spells: Painful Cyst and Come into my Parlor.
    • The debuff icon for Stalagmight’s ‚Noxious Fumes‘ spell should now display properly while inside the damage and snare aura.
    • Warbot missile visuals will no longer play along the ground when stunned while casting ‚Carpet Bombing‘.
    • The Eldan Protector’s ‚Energy Barrage‘ now stops its visuals correctly when interrupted mid-cast.
    • Cuboar spell ‚Pulverizing Vault‘ has had its ranged reduced.
    • The Humanoid spell ‚Inhibiting Scream‘ has been updated to apply it’s effects three times during the spell’s casting.
    • Visuals for the Protobot’s Phaser Combo attack will no longer linger if the creature is killed before the end of the casting.
    • Picket Automatons will no longer randomly spawn in mid-air for Ikthian Warbot spell ‚Picket Barrage‘.
    • Water spouts will now persist if the caster is interrupted while casting Ikthian Warbot spell ‚Frack Attack‘.
    • Visuals for the Protobot’s Phaser Combo attack now end correctly if the creature is killed while casting.
    • Malverine casting ‚Defiling Dash‘ will no longer display Thorn visuals if interrupted at the very beginning of the its dash.
    • Girrok corrupted themed creatures should now only cast ‚Hurl Eystalk‘ at Challenger or above difficulty.
    • Fixed an issue where Asura were sometimes able to become vulnerable after they cast their ‚Bleeding Soul‘ buff.
    • Skeletal Gorganoth spell ‚Nano-Bite Scourge‘ will now consistently summon Nano-Bites that chase the player.
    • Pell High Priest’s Mantle of Sisyphus debuff will now correctly be removed from players when dispelled.
    • Stalagmight’s spells should now display names properly.
    • The Globe unit will now persist if the caster is killed in Ikthian Warbot spell, ‚Blast Force Globe‘.
    • The area of denial field for Eldan Command Construct Boss spell, ‚Nano Burst‘, will now persist if the caster is killed.
    • Fixed an issue where the interface for escaping stuns did not display with the Pell’s ‚Guttural Roar‘ attack.
    • Fixed an issue where Dracus creatures would appear from ‚Burrowing Assault‘ too soon and be out of sync with damage and telegraphs.
    • Fixed an issue where 2-handed sword wielding creatures would not always use their Shout animation when casting ‚Demolition Shout‘.
    • Fire-themed Pell wielding 1-handed weapons now have access to new spells: ‚Heated Exchange‘, ‚Inner Fire‘, ‚Transmutation‘, and ‚Soot and Ash‘.
    • Pell wielding 1-handed weapons have access to new spells: ‚Omnistrike‘, ‚Leaf on the Wind‘, ‚Razor Ball‘, and ‚Guttural Roar‘.
    • Fixed an issue where the ‚Phantasmal Frenzy‘ spell wasn’t playing impact sound effects on players.
    • Fixed an issue where Ectoplasmic Blast attacks would not always affect players within the telegraph.
    • Chittering Blackfang spiders spawned from spell ‚Painful Cyst‘ will no longer drop loot when killed.
    • Fixed an issue where the Deactivated Probe’s ‚Slasher Dash‘ attack would hit players outside the telegraph.
    • The animations for Koral the Defiler’s ‚Sunder Earth‘ have been better synchronized with the telegraph damage.
    • Ravenok using the ‚Aerial Takedown‘ ability, will now correctly follow up with ‚Tooth and Nail‘.
    • Fixed an issue with the Augmented Yeti spell ‚Irresistible‘ that sometimes caused it to fail to cast.
    • Fixed an issue where the second portion of the creature spell ‚Fire Arc‘ would not always fire.
    • Malverine spell ‚Plague Wind ‚will no longer apply the Tainted Soul DoT.
    • Scorchwing will no longer cast ‚Wind Buffet‘ while inside an egg.
    • Adjusted telegraph decal timing for Humanoid Rifle spell ‚Suppressing Fire‘.
    • Malverine will no longer attack immediately after casting ‚Defiling Dash‘.
    • Pell High Priest spell ‚Backdraf‘ now plays impact effects only once.
    • ‚Splorg Pop‘ will now properly display wound animations and impact visual effects.
    • Torine 2H Staff Life themed creatures should now be properly using their intended spells.
    • Players will no longer take damage when being vomited on by a hobo. Sorry.
    • The globe for Ikthian Warbot spell, ‚Blast Force Globe‘, is no longer clickable.
    • Malverine spell ‚Plague Wind‘ will no longer display decals on the actual ‚Plague Wind‘ units
    • Removed an extra visual effect from the Dracus‘ ‚Burrowing Assault‘ ability.
    • Fixed a display issue with the tooltip for Scorchwing’s ‚Hatching‘ spell.
    • Fixed an issue where the sounds of the Yeti’s ‚Tainted Earth‘ would sometimes stop prematurely.
    • The Pell’s ‚Razor Ball‘ attack no longer grants an Evade Buff when no evasion took place.
    • Added player impact animations and visual effects to proximity ‚Fungal Clouds‘.
    • Fixed an issue where Target Dummies would briefly turn invisible while being attacked.
    • Corrupted Witch Giants will now correctly cast ‚Waves of Corruption‘.
    • Girrok will no longer slide at the end of casting spell ‚Rolling Rampage‘.
    • Fixed an issue with the ‚Ring of Thorns‘ spell not playing impact sound effects for players.
    • Reduced the amount of targets acquired for Ikthian Warbot spell ‚Frack Attack‘.
    • The cast bar for humanoid pistol spell ‚Precision Blast‘ will no longer disappear mid-cast.
    • Restored missing visual effects for Humanoid 2H Sword spell, ‚Double Strike‘.
    • Shadow Peep spell ‚Evil Eye‘ will now only hit players standing within the telegraph.
    • Fraz creatures should now animation properly when casting spells.
    • Players will no longer be able to cast abilities while under Osun Male spell ‚Spin Around‘.
    • Increase cast bar display time for Air elemental spell ‚Wind Bombs‘.
    • Girrok will no longer become vulnerable when interrupted while casting ‚Blinding Vomit‘.
    • Eyestalks will now consistently spawn when Girrok cast ‚Hurl Eyestalk‘.
    • The Jelibolli should now play its proper animation during the spell ‚Phantasmal Frenzy‘.
    • Changed the visuals for what Pell creatures throw when attacking with ‚Razor Ball‘.
    • Loftite Shards should now properly show a cast bar and have properly timed telegraph waves.
  • Art
    • Fixed the masking textures used for the 3D portraits on the Unit Frames.
    • Fixed various portraits in NPC nameplates that were off centered or missing.
    • Removed arrowheads from mini-map road markings for Arkship tutorials.
    • Rune Slots in Item Tooltips have updated art! It will now be easier to tell what the original slot was in case you decide to re-rune an item to get those sweet sweet set bonuses.
    • Various minor armor clipping issues resolved.
  • Audio
    • Equipping and unequipping an item now causes a sound to play.

Ähnliche Artikel

WildStar: Hotfix vom 11. November

Die Entwickler von Carbine Studios haben gestern Patch 1.4.1 für WildStar veröffentlicht, welcher einige neue …

WildStar: Patchnotes zum Patch 1.4.1

Auch heute wurden die WildStar Server wieder für Wartungsarbeiten heruntergefahren. Diese sind mittlerweile vorzeitig beendet …

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.