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WildStar: Patchnotes der aktuellen Betaversion

Der Releasetermin von WildStar lässt nicht mehr lange auf sich warten und so werden die aktuellen Geschehnisse auf den Betaservern von den Fans mit besonders großem Interesse beäugt. Vor Kurzem gab Carbine die Patchnotes für das aktuelle Update bekannt, dass im Augenblick noch intern getestet wird, ab dem nächsten Betawochende jedoch allen Spielern zur Verfügung stehen wird.

Das Besondere an dem Patch ist, dass damit alle Inhalte implementiert wurden, die bis zum Release des Spiels vorhanden sein sollen (und er damit entsprechnd umfangreich ausfällt). So wurde viel am Endgame geschraubt und auch das neue Interface wird von nun an verfügbar sein. Selbstverständlich wird es auch in Zukunft noch weitere Updates geben, die jedoch wohl hauptsächlich der Fehlerbehebung dienen werden.

Die kompletten Patchnotes könnt ihr euch im Anschluss ansehen.

WildStar MitarbeiterCarbine zu WildStar: Patchnotes der aktuellen Betaversion (Quelle)

Paths

General

  • Path abilities can no longer be used in PvP instances.

Explorer

  • The Explorer path ability Translocate Beacon no longer functions in Dungeons, Adventures, Warplots, and Battlegrounds.

Scientist

  • The Scientist path ability Holographic Distraction is now disabled inside of group, raid, and PvP instances.
  • The Scientist path ability Holographic Distraction no longer affects pets.
  • Updated Unlock locations and conditions for the following Scientist path missions:
    • ANALYSIS: Torine Culture
    • FIELD STUDY: When Elements Mix
    • ANALYSIS: Power of the Primal Elements
    • ARCHAEOLOGY: Eldan Enigma

Settler

  • Settlers now receive bonus Path XP for each additional player to interact with their Campfire, instead of just the first player to do so.
  • Settler Project missions in Galeras and Celestion now unlock closer to the Project Builder NPC.
  • Several tooltips added to Settler path abilities.
  • The Vendbot summoned by Settler path ability Summon: Vendbot now stays around longer but the ability cooldown is longer.  This cooldown reduces with higher ability tiers.
  • The Settler path ability Summon: Ability Vendor has been removed. However, Settlers can now Summon: Mail Box at level 6 instead of 5, and Summon: Vendbot Tier 1 now unlocks at level 8 instead of 6.
  • Settler Expansion Training Kiosks have been replaced with Assault Power Infusers
  • Settler buff ‚Hunter’s Supper‘ now correctly increases endurance.

Soldier

  • Soldier Holdouts:
    • Fixed multiple issues with holdouts to address exploits.
    • Fixed issue where Holdouts could sometimes fail due to no fault of the player.
    • Soldier Holdouts will now fail after a short delay if there are no active participants.
    • Soldier holdouts will now end in failure after a short delay if all enemies leave combat.
  • Soldier Holdout missions now have an internal timer which tracks evading NPCs. If creatures cannot attack any targets for too long, the holdout will now fail.
  • The cooldown for Soldier path ability Bail Out now resets correctly.
  • Added Weapon Locker Lockboxes to various zones.
  • The spell ‚Back into the Fray‘ is no longer castable while using Void Slip.
  • Fixed issue that allowed the Soldier path ability ‘Back into the Fray’ to be used in the wrong areas. The ability’s cooldown rates have also been updated.
  • Fixed an issue that caused some Soldier path missions to unlock in the wrong location.
  • Adventures – The Soldier path ability ‘Bail Out’ will now teleport Player to appropriate locations in every adventure.

Economy

Auction House/Commodity Exchange

  • Fixed some punctuation errors in mails sent by Auction/Commodity Exchange transactions.
  • The transaction notification message from the Auction House and Commodity Exchange can now be clicked through.
  • Fixed text errors in mails sent by Auction House and Commodity Exchange transactions.

Loot

  • Frosted Radiant Hands are no longer restricted to Engineers.
  • The Chest of Crafting Components and Satchel of Scavenged Supplies no longer sell back to the vendor for Crafting Vouchers.
  • Lowered the Cloth drop rates on humanoid mobs.
  • Reduced Eldercraft Crate of Surplus Crafting Goods crafting voucher price by half (roughly 140% the cost of the Bag of Surplus Crafting Goods). Adjusted associated loot tables to match, increasing the chance for Research level items.
  • Void Slip and other abilities that remove you from combat temporarily will no longer cause bosses to not drop loot.
  • The models of loot rewarded from paths and challenges will now properly fly to the character and disappear.
  • The size of a loot item when it drops is now determined by the quality of the item (the bigger the better).

Runecrafting

  • Rune Sets:
    • All Rune Sets in the game have received a balance pass.
    • Fixed many tooltip errors.
    • Rune Sets are no longer removed on player death.
    • Spellweaver – The debuff now properly reduces Magic Resistance by 5%.
    • Weapon Specialist – The debuff now properly reduces Physical Resistance by 5%.
    • Technophile – Fixed a bug where the debuff was never applied it now properly reduces Technology Resistance by 5%.
    • Focused Surge – Redesigned to work with the updated Spellslinger class mechanic. Now applies a stacking Assault and Support Power buff when using Spell Surged attacks.
    • Lingering Charge – Redesigned to work with the updates to Warrior Stances. Now triggers when activating either stance.
    • Reverberate – No longer triggers the AoE damage after either Whirlwind or Plasma Wall finish casting or are interrupted.
    • Runes of Protection – The Tier 8 bonus of Interrupt Armor now lasts 10 seconds to match the duration of the granted Absorb Shield.
    • Spellweaver – The debuff now properly reduces Magic Resistance by 5%.
    • Weapon Specialist – The debuff now properly reduces Physical Resistance by 5%
    • Technophile – Fixed a bug where the debuff was never being applied and now properly reduces Technology Resistance by 5%.
    • Focused Surge – This rune set has been redesigned to work with the updated Spellslinger class mechanic. Now Focused Surge applies a stacking Assault and Support Power buff when using Spell Surged attacks.
    • Lingering Charge – This rune set has been redesigned to work with the updates to Warrior Stances. Now lingering charge will trigger when activating either stance.
    • Reverberate – This rune set has been redesigned and will not trigger the AoE damage after either Whirlwind or Plasma Wall finish casting or are interrupted.
    • Fixed several tooltip text errors.
    • Spellweaver – The debuff now properly reduces Magic Resistance by 5%.
    • Weapon Specialist – The debuff now properly reduces Physical Resistance by 5%
    • Technophile – Fixed a bug where the debuff was never being applied and now properly reduces Technology Resistance by 5%.
    • Focused Surge – This rune set has been redesigned to work with the updated Spellslinger class mechanic. Now Focused Surge applies a stacking Assault and Support Power buff when using Spell Surged attacks.
    • Lingering Charge – This rune set has been redesigned to work with the updates to Warrior Stances. Now lingering charge will trigger when activating either stance.
    • Reverberate – This rune set has been redesigned and will not trigger the AoE damage after either Whirlwind or Plasma Wall finish casting or are interrupted.
  • Salvaging Heavy Armor pieces (levels 15-25) should now produce the correct amount of loot.
  • Eldan Sign of Air no longer shares an icon with Major Sign of Air.
  • New runecrafting layout now filters by elements and level.
  • New runecrafting layout now displayed required materials and has a ‚Craft‘ button at the bottom.
  • In Runecrafting, the name of the attribute added should display as „+19“ instead of just „+1“ now.
  • In Runecrafting, it will now say „+0“ when attempting to add an improper rune.
  • Runes are now sorted by Element and Tier in the UI. The new tiers of rune are Attribute, General Rune Set, Class Rune Set, Elder Rune Set, PvP Attribute and PvP Rune Set.
  • Runes now respect Level and Class requirements. You will no longer be able to equip runes that are above your level or part of a class set for another class. As such, base stats for Life, Logic and Fusion runes have been lowered to a level required of 15.
  • Protect Your Neck, Preservation, Team Player, Focus Regen, Shield Specialist, Assassin, Spellweaver, Weapon Specialist, and Technophile Rune Sets now have a third bonus available at 12 runes.
  • Rune Fragment drop rates have been increased for both Salvaging and the Chest of Crafting Components loot bag from Challenges.
    • Rune Fragments, Intricate Fragments and Armor Fragments will also continue to appear in higher level Chest of Crafting Components rewards.
  • Runes are no longer divided by Primary, Secondary and Tertiary. All runes will give their full benefits. This will affect your existing slotted runes. If you had a Secondary or Tertiary Rune slotted into your armor or weapon, it should now give more stat bonus.
  • Life, Logic and Fusion Rune Slots now appear on items beginning at level 15 instead of 45 at a low rate. Because of this change, several Life, Logic and Fusion Rune recipes have had their materials changed to give players options for creating Runes for these slots. The changes to the recipes are documented below.
  • The early level Rune Sets now all use one unified Rune Set Fragment for crafting instead of having individual Rune Set Fragments for each individual set. This new fragment is called the Augmented Rune Fragment. The old set fragments will no longer be used after this change.
  • The Class Rune Sets now use one Rune Set Fragment per class instead of having individual Rune Set Fragments for each individual set. The old set fragments will no longer be used after this change.
  • We have added several PvP runes.
    • PvP Offense runes now appear under Fire, Air, and Fusion
    • PvP Defense runes now appear under Earth, Water, Life, Logic and Fusion
    • There are new PvP Class Rune Sets!
      • Warrior can now acquire the Rune Set: Overpower
      • Engineer can now acquire the Rune Set: Supercharged ExoSuit
      • Medic can now acquire the Rune Set: Shield Flux
      • Stalker can now acquire the Rune Set: Unfair Advantage
      • Spellslinger can now acquire the Rune Set: Scatter Shots
      • Esper can now acquire the Rune Set: Sight Before Sight
    • There is a new Rune Fragment – Fragment of the Gladiator – available for purchase at the PvP vendors. This is used to craft the above PvP rune sets. This fragment also has a chance to drop from the PvP loot bags at the end of each PvP match.
    • All of the above mentioned Runes have new crafting recipes located under the PvP section of the Runecrafting window.
  • The following Runecrafting recipes have had their material requirements changed:
    • Earth Rune of Resist Magic
      • This recipe now requires 1 Armor Rune Fragment
      • Because of addition of an Armor Rune Fragment, the basic Rune Fragment requirement has been reduced by 1
    • Life Rune of Finesse
      • Removed the Greater Sign of Life and Major Sign of Life materials
      • This now requires 2 Greater Sign of Water and 2 Greater Sign of Air
    • Life Rune of Insight
      • Removed the Greater Sign of Life and Major Sign of Life materials
      • This now requires 2 Greater Sign of Water and 2 Greater Sign of Fire
    • Life Rune of Brutality
      • Removed the Greater Sign of Life and Major Sign of Life materials
      • This now requires 2 Greater Sign of Fire and 2 Greater Sign of Earth
    • Life Rune of Grit
      • Removed the Greater Sign of Life and Major Sign of Life materials
      • This now requires 2 Greater Sign of Earth and 2 Greater Sign of Water
    • Logic Rune of Tech
      • Removed the Greater Sign of Logic and Major Sign of Logic materials
      • This now requires 2 Greater Sign of Earth and 2 Greater Sign of Fire
    • Logic Rune of Moxie
      • Removed the Greater Sign of Logic and Major Sign of Logic materials
      • This now requires 2 Greater Sign of Fire and 2 Greater Sign of Air
    • Logic Rune of Critical Hit
      • This recipe now requires 1 Intricate Rune Fragment
      • Because of addition of an Intricate Rune Fragment, the basic Rune Fragment requirement has been reduced by 1
    • Fusion Rune of Brutality
      • Reduced the Eldan Rune Fragment to the basic Rune Fragment
      • Removed the Major Sign of Fusion and Eldan Sign of Fusion materials
      • This now requires 2 Greater Sign of Fire, 1 Greater Sign of Water, 1 Greater Sign of Earth and 1 Major Sign of Air
    • Fusion Rune of Moxie
      • Reduced the Eldan Rune Fragment to the basic Rune Fragment
      • Removed the Major Sign of Fusion and Eldan Sign of Fusion materials
      • This now requires 2 Greater Sign of Fire, 1 Greater Sign of Water, 1 Greater Sign of Earth and 1 Greater Sign of Air
    • Fusion Rune of Finesse
      • Reduced the Eldan Rune Fragment to the basic Rune Fragment
      • Removed the Major Sign of Fusion and Eldan Sign of Fusion materials
      • This now requires 1 Greater Sign of Fire, 2 Greater Sign of Water, 1 Greater Sign of Earth and 1 Greater Sign of Air
    • Fusion Rune of Insight
      • Reduced the Eldan Rune Fragment to the basic Rune Fragment
      • Removed the Major Sign of Fusion and Eldan Sign of Fusion materials
      • This now requires 1 Greater Sign of Fire, 2 Greater Sign of Water, 1 Greater Sign of Earth and 1 Greater Sign of Air
    • Fusion Rune of Tech
      • Reduced the Eldan Rune Fragment to the basic Rune Fragment
      • Removed the Major Sign of Fusion and Eldan Sign of Fusion materials
      • This now requires 1 Greater Sign of Fire, 1 Greater Sign of Water, 2 Greater Sign of Earth and 1 Greater Sign of Air
    • Fusion Rune of Grit
      • Reduced the Eldan Rune Fragment to the basic Rune Fragment
      • Removed the Major Sign of Fusion and Eldan Sign of Fusion materials.
      • This now requires 1 Greater Sign of Fire, 1 Greater Sign of Water, 2 Greater Sign of Earth and 1 Greater Sign of Air
    • Fusion Rune of Resist Tech, Fusion Rune of Resist Physical, Fusion Rune of Resist Magic, Fusion Rune of Assault Power and Fusion Rune of Support Power
      • All of the above Rune recipes have had Eldan Sign of Fusion requirement removed
      • Instead, they all now require 3 Major Sign of Fusion
    • Fusion Rune of Critical Severity
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Logic
    • Fusion Rune of Deflect
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Air
    • Fusion Rune of Recovery
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Water
    • Fusion Rune of Critical Hit
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Life
    • Fusion Rune of Deflect Critical
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Life
    • Fusion Rune of Strikethrough
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Air
    • Fusion Rune of Health
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Life
    • Fusion Rune of Armor
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Logic
    • Fusion Rune of Shield Capacity
      • Removed the Eldan Sign of Fusion material
      • This now requires 1 Major Sign of Air
    • The following Sets no longer require a Set-specific Rune. Each of these runes now requires an Augmented Rune Fragment.
      • Protect Your Neck
      • Preservation
      • Team Player
      • Focus Regen
      • Shield Specialist
      • Assassin
      • Spellweaver
      • Weapon Specialist
      • Technophile
    • The following Sets no longer require a Set-specific Rune. Each of these now require their appropriate Class-specific Rune.
      • Predator and Sucker Punch now require a Fragment of the Stalker
      • Full Charge and Echo Burst now require a Fragment of the Medic
      • Tough Chassis and In the Zone now require a Fragment of the Engineer
      • Lingering Charge and Reverberate now require a Fragment of the Warrior
      • Synapse and Concentrated Assault now require a Fragment of the Esper
      • Surge Bank and Focused Surge now require a Fragment of the Spellslinger

Tradeskills

General

  • Tradeskill recipe list now has a new icon for One-Use Schematics.
  • Work Order quests should now properly display the correct schematic when clicking the objectives in the quest tracker.
  • Non-equipable items can now be directly crafted from the schematics tab instead of from the Circuit Board Crafting screen.  Items without parents or children can also be crafted directly from the schematics screen instead of from the Coordinate Crafting screen.
  • For all Relic Blaster harvesting tools, the Player must now face towards a node to harvest it.
  • The Player may now use ‚Epochos‘ and ‚Adventus‘ schematics as long as the schematic items are in their inventory.
  • Underground mining nodes in Galeras near Tempest Refuge should no longer show up on the above ground minimap.
  • The 3D visualizations on characters for all crafted items have been improved.
  • The icons for many tradeskill related items have been upgraded.
  • Work Order quests should now properly display the correct schematic when clicking the objectives in the quest tracker.
  • Now, Players have to confirm one time they want to allocate a Tradeskill talent point.
  • Crafting circuit tooltips now show again.
  • In Grid Crafting, „How to Unlock“ will deal with unlocking by recipes better.
  • In Grid Crafting, the last additive’s icon is now shown when exploring the grid.
  • The time it takes for Tradeskill nodes to respawn in the world has been increased.
  • Fixed an issue where Advanced Relic Nodes would sometimes get a major visual glitch during the harvesting process.
  • Made the size of Expert Architect crafting targets larger.

Architect

  • Adjusted the size of Expert Architect crafting targets to deal with balance issues. Targets were too small to realistically hit without getting really lucky.
  • The following Architect talents no longer grant the use of a catalyst:
    • Trailblazer
    • Producer
    • Recycler
    • Woodworker
    • Metalsmith
    • Fabric Artist
  • Updated icons for Architect Talents
  • Architect Talents have had their icons updated to better represent the outcomes they influence.

Armorer

  • Icons for Supercharged talents in the Armorer talent tree have been restored.
  • Fixed an issue where Wall Breakers, the heavy armor boots associated with the Dominion Astrovoid adventure, had bad item data. This also fixed the achievement related to them.
  • Fixed an issue where Apprentice Armorer schematic ‚Type II Titanium Weave Plastron‘ was uncraftable.
  • Armorer design „Walatiki Stone Guard Hauberk’s“ title has been changed from ‚Formula: Walatiki Stone Guard Hauberk‘ to ‚Design: Walatiki Stone Guard Hauberk.‘
  • Fixed an issue where Armorers’ ‘Apprentice Armor Tech I’ displayed invalid text in place of the crafted items required to fulfill this task.
  • Fixed an issue where the required crafted item count for Armorers’ ‘Artisan Head Protection III’ and ‘Artisan Armor Tech V’ did not match the description text in the tech tree for those tasks.
  • Missing icons for Supercharged Armorer talent tree have been restored.
  • Fixed an issue where Apprentice Armorer schematic ‚Type II Titanium Weave Plastron‘ was uncraftable
  • Armorer design „Walatiki Stone Guard Hauberk’s“ title has been changed from ‚Formula: Walatiki Stone Guard Hauberk‘ to ‚Design: Walatiki Stone Guard Hauberk.‘
  • Fixed an issue where Wall Breakers, the heavy armor boots associated with the Dominion Astrovoid adventure, had bad item data. This also fixed the achievement related to them.

Cooking

  • Adjusted the range and variance of diagonally moving cooking additives, and adjusted the cost of most cooking additives.
  • Adjusted the range and variance of diagonally moving cooking additives. In addition, adjusted the cost of most cooking additives.

Mining

  • Resolved an issue where mining nodes were still displaying their nameplates after the node was depleted.
  • Leaving a Wurm Tunnel will no longer teleport you off to a random location where they fall to their death.
  • Pocket Cap Playspace for Crimson Isle now has harvesting nodes.

Outfitter

  • The ECU Augmented Leather Scout Outfitter schematic now calls for the correct materials.
  • Outfitter tech achievement ‚M-5 Nightrunner‘ should now unlock the ‚Warden’s Lithetek Custom Knickers‘ item track instead of the ‚Rimewater Girrokhide Gloves‘ item track.

Relic Hunter

  • Artisan’s Relic Blaster now uses the correct model.

Tailor

  • In Crafting, the Elder Tradeskill message „Any Power Core“ is now properly listed as „Any Hybrid Power Core.“
  • Eldercraft Tailor schematics ‚Adventus; LA-3 series‘ and ‚LA-4 series‘ now require Eldan Data Fragments instead of double cloth.

Technologist

  • The Expert Technologist Octopod Serum variant, Temporal Shimmy Tonic, no longer has a craft radius of 0.
  • Expert Technologist Heartichoke Serum variant, Kinetic Omniplasm Grenade, no longer has a craft radius of 0.

Weaponsmith

  • The Stormcrush Bladed Psybomb now properly displays a Psyblade model.

User Interface

  • The entire user interface has been revamped.
  • Players can now report spam by right-clicking the offending message.
  • Added an option to turn Cinematic Subtitles on/off in the Audio Settings menu. Its default setting is off.
  • Player can now have only 16 mail messages open at a time.
  • Story Panels should now consistently appear as intended.
  • The /advice channel is now zone-based. Players looking for a global chat channel should create their own via Circles!
  • Gadgets should now consistently appear in the action bar.
  • Telegraphs should now consistently disappear out of combat.
  • Fixed an issue that was causing player telegraphs to display for 300ms longer than intended.
  • Runecraft confirmations now pop-up at the bottom so they don’t draw over the menu tabs above.
  • The ‚Join a Guild‘ message is now properly centered in the Guild interface.
  • Clicking a schematic in the Tech Tree will automatically display the proper UI. If it can be crafted, the Craft UI will appear. If it’s locked or a simple craft, the Schematic list will appear.
  • Combat Options UI now has a slider for the length of the ability queue when active.
  • Combat log can now be filtered via a settings window.
  • All Tales From Beyond the Fringe covers now have a new logo.
  • Instance settings are now visible in the mini-map.
  • Notifications from Warplot PvP matches will now properly clear the screen after leaving the warplot.
  • Drag and drop functionality in the Action Builder is now more responsive.
  • The award for most kills in a dungeon now shows the correct text.
  • The transaction notification message from the Auction House and Commodity Exchange can now be clicked through.
  • Vendor UI items list should now properly update when the Player’s inventory changes.
  • In Crafting, the Elder Tradeskill message „Any Power Core“ is now properly listed as „Any Hybrid Power Core.“
  • In Grid Crafting, the last additive’s icon is now shown when exploring the grid.
  • In Grid Crafting, „How to Unlock“ will deal with unlocking by recipes better.
  • Crafting:
    • Circuit tooltips now show again.
    • In Crafting, the Catalyst frame has been moved and now has a clear ‚None‘ option.
    • In Crafting, Markers will no longer clear as they’re added. They now leave a trail behind.
    • In Crafting, the entire grid is now clickable.
    • In Crafting, there is more and consistent buffer zone for both circles and discoverables near the edge of the screen.
    • In Crafting, all craft tooltips clear after the Player logs off.
    • In Crafting, the last attempt window has been removed. This information is now on the tooltip of the last attempt marker.
    • In Crafting, Additives now have their cost displayed more prominently. They are also sorted from lowest to highest price.
  • Now, Players have to confirm one time they want to allocate a Tradeskill talent point.
  • Tradeskill recipe list now has a new icon for One-Use Schematics.
  • Objects targeted by another Player will now display a grey unit frame.
  • Ability tooltips should no longer appear half off the screen.
  • There are now new icons for dungeon summary screen stats (e.g. Most Kills or Most Healing Done).
  • Fixed text issue in instance exit dialogue.
  • A second tab for creating a character no longer appears in the character selection menu when logging in an account with no characters
  • Subzone names are now consistently displayed on the mini-map.
  • Fixed a rare crash when the Player claimed Tradeskill talents.
  • Macro window’s ‚Select Icon‘ menu no longer displays an empty list.
  • The bottoms of commands in the Macros window should no longer be cut off.
  • Story Panels should now consistently appear as intended.
  • Clicking a schematic in the Tech Tree will automatically display the proper UI. If it can be crafted, the Craft UI will appear. If it’s locked or a simple craft, the Schematic list will appear.
  • The guild item repair panel has been re-organized.
  • Runecraft confirmation now pop-up at the bottom so they don’t draw over the menu tabs above.
  • The Auction House addon will no longer fail if non-sensical values are entered into the ‚Filter by Level“ fields.
  • Sending Friend requests should no longer cause addon errors.
  • The crafting summary screen should now properly show Circuit messages for circuit crafts, and Grid messages for grid crafts.
  • Hoverboards will now preview correctly in the Mount Customization addon.
  • Fixed an issue that could cause a completed ‚memory‘ mini-game to incorrectly display its sequence over the sequence of the next ‚memory‘ mini-game.
  • Soldier Holdouts will now display the correct amount of time remaining on the last wave.
  • Survivalist Carcasses on the Commodities Exchange have been renamed to explain which meat they’re made of.
  • Removed checkbox for Combat Theme from Sound Options.
  • In the Group Interface, Instance Settings has been removed and made into a separate UI.
  • Fixed a rare crash in the movement system.
  • The residence settings UI will now close when leaving the housing map.
  • The video options menu now has settings presets for low/med/high graphics settings
  • The auto camera zoom-out is now independent of the maximum camera distance and it is also now a bit faster for short distances.
  • The mini-map now displays information regarding the difficulty and rallied mode of dungeons.
  • There are now new icons for dungeon summary screen stats (e.g. Most Kills or Most Healing Done).
  • Inspect panel is now in new UI style
  • Ability tooltips should no longer appear half off the screen.
  • The bottoms of commands in the Macros window should no longer be cut off.
  • Macro window’s ‚Select Icon‘ menu no longer displays an empty list.
  • Objects targeted by another Player will now display a grey unit frame.
  • The award for most kills in a dungeon now shows the correct text.
  • The Auction House addon will no longer fail if non-sensical values are entered into the ‚Filter by Level“ fields.
  • Subzone names are now consistently displayed on the mini-map.
  • The fade-out time of telegraphs from spells cast by Players, Players in vehicles, and Players‘ pets has been greatly reduced.
  • Tutorial:
    • All Settler path tutorial pages are now in the correct codex category.
    • The Class Resource tutorial panels are now in the appropriate codex category.
    • Moved the Ability Builder tutorial into the correct codex category.

API Changes

  • Apollo: Added new API method „GetHazardDisplayString“ to Hazard library which takes a Hazard ID and returns the display string associated with that hazard.
  • Apollo: Added PathMission:IsOptional() function that will indicate if a Path Mission needs to be completed in order to complete the Path Episode associated with the mission.
  • Apollo API: The lua coroutine library has been explicitly removed.

Housing

  • Medical Station 1×1 should now properly give credit when starting the challenge.
  • ‚That’s the Spirit!‘ challenge now lasts 180 seconds instead of 150 seconds. This should make the challenge easier to complete.
  • The Orbital Strike action icon for the Osun Forge Challenge now has a new icon.
  • The Housing Open World PvE buff now applies to XP earned from Quests and Public Events, in addition to kills.
  • Fixed an issue where players could enter and leave their homes while dead.
  • Players‘ ghosts should no longer fall through the ground if they are on a housing plot when the plot is changed.
  • Housing challenges should no longer appear able to be started while a reward is pending.
  • Fixed an issue where advanced decor controls would disappear when another player on the same housing plot placed decor.
  • Fixed a bug that was allowing some challenges to be completed much quicker if they were abandoned and restarted.
  • Fixed an issue that would cause different damage numbers between the combat log and floating combat text when attacking some creatures.
  • The residence settings UI will now close when leaving the housing map.
  • Fixed an issue where advanced decor controls would disappear when another player on the same housing plot placed decor.
  • The Hedge Maze’s preview screenshots have been updated.
  • Eldan Statue landscape enhancement now states „Activate“ instead of „Talk to“ in the use text.
  • Removed placeholder text from the Arkship Cryopod Item.
  • The Orbital Strike icon for the Osun Forge Challenge has been replaced with a new icon.
  • FABkits available for re-purchase will now properly cost renown as well as display the purchase requirements.
  • The maximum number of Neighbors has been raised to 100 (up from 25).
  • The Prospector Plot plug’s Gold Grab challenge no longer allows players to select invisible „Mine Spot“ units in the area while the challenge is active.
  • Guide Arrows for the Protostar Hazard Training plug’s ‚Evasive Maneuvers‘ challenge no longer point off randomly to the distance.
  • The ‚Medic!‘ challenge is now 20 seconds longer.
  • The buffs provided by the housing buff board and the rest XP buffs conferred by housing decor now have new icons.
  • Decor can no longer be scaled larger than their maximum size when scaling linked decor.
  • Housing decor can now be placed around the entire property.
  • Only one Crafting Kiosk plug will be allowed on each property.
  • The Datascape Raid Portal will now provide a clear error message if the player does not meet the prerequisite to use it.
  • Corrected text mistake in Eldan Statue landscape enhancement’s use progress bar.
  • Canceling on the Wishing Well’s action bar now properly closes the action bar.
  • Blasted Landscape plug now includes the correct Exile or Dominion banner instead of a soldier’s holdout beacon.
  • The Crimson Isle Biome Portal will no longer appear to players who are below level 50.
  • The Tier 5 Festival Plug should now correctly drop loot.
  • The visitor settings for new Residences will now default to „Neighbors Only“.
  • Added audio and improved the graphics for Housing Recall and the Return Teleporter back to the world.  The Return Teleporter now teleports players who step onto it instead of needing a use interaction.
  • Players can now enter the outhouse to sit on the toilet.
  • Visitors will see crated objects when the house owner sends all decor to the crate.
  • Protostar Hazard Training Course can now be run again just a few seconds after all players have failed it.
  • Improved the confirmation message in the Housing Landscape UI to clarity what housing additions are being replaced or destroyed.
  • The Housing PvE daily buff now applies to any XP gained outside of dungeons, adventures, raids, and PvP.
  • The Dominion and Exile trenches have been re-configured to accommodate new gameplay. The guns and cannons now point towards the minefield and a generator has been added.
  • The Osun Forge challenge has been adjusted to release waves of enemies slowly at the beginning of the challenge, then ramp up as the challenge progresses. The challenge-provided spells have been rebalanced to allow for more engaging and frequent interaction from the player.
  • The Hedge Maze’s preview screenshots have been updated.
  • Arkship Cryopod should now display correct text.

Audio

  • Added and updated tons of sound effects in the game for your listening pleasure!
  • Voice Over
    • Updated VO for Stormtalon Lair dungeon
    • Updated VO for several ‚zone welcome‘ tutorials
    • Updated VO for Cassian Males.
    • The Announcer’s naughty words are now bleeped out appropriately.
    • Updated VO for Exile Females.
    • Added VO for Ikthian Males.
    • Updated VO for Agent Lex
    • Added VO for the Caretaker and Warden Rhadman in the Riot in the Void adventure.
    • Updated VO for Mechari (both sexes).
    • Updated VO for Mordesh Females.
    • Updated VO for Protostar Billboards.
    • Updated VO for ‚Intro to Avatus Scaretaker‘ event in the Datascape.
    • Updated Announcer VO for Challenges.
  • Sound effects, voice over and other audio elements have been updated in the following cinematics:
    • Skywatch Victory
    • Widowmaker Self Destruct Sequence
    • Escape from the Ikthian Ship
    • Human Creation
    • Making Contact
    • Terraformer Destruction
    • Drusera Datacube
    • Driving Out the Entity
    • Fist of Azrion
    • Restore Power to Generator
    • Beaming Instructions to Spiderbot
    • Elderroot Burns
    • Skulls Eye Ship Arrival
    • Bloodfire Blood Ritual
    • Elderoot Flyby
    • Stormseeker High Shaman
  • Added Music to Hellrose Bowl halftime show.
  • Added power-up sound effects to the Large Generator on the Exile Arkship.
  • All Exo-Labs and cave-type areas of Everstar Grove now have the proper ambience audio.
  • Ammunition Deposits in Skullcano now have audio when they explode.
  • Underwater ambience audio should now play properly.
  • Caves and Exo-Labs in Ellevar should now have the proper ambient audio.
  • Added sound effects to Explorer path Staking Claim flags.
  • Added sounds to several housing decor items and plugs.
  • Music in Grimvault should now play correctly.
  • If two or more people attempt to enter or exit the basement door in the Hycrest Insurrection adventure, they will no longer hear overlapping sounds.
  • Lightning strikes sound volume is now louder in Levian Bay
  • Loot sounds now play properly when creatures die.
  • Added sound effects to Kel Voreth.
  • Player characters now all play a sound when they get knocked down.
  • Players in a Taxi will no longer hear someone else’s Taxi Driver while on route.
  • Protostar Billboards in Whitevale no longer play all at once.
  • Added sound effects to the Farming tradeskill.
  • The jet pack in the Hycrest Insurrection adventure now has the correct sounds.
  • The pumera spell Chilling Fury now stops playing sounds when it’s interrupted.
  • Rat run and walk sounds are now much quieter.
  • The sound for the Deadstar Brawler’s flourishing combo spell plays through only once and stops when he’s killed.
  • The dracus spell Slime Tract now stops playing sounds when it’s interrupted.
  • Sounds for the Megatech Trooper spell Whirlwind now match its visual effects better.
  • Warplots music should now play correctly.
  • Tideborn Facility should now have the proper ambience audio.
  • Updated sounds for the following Engineer abilities:
    • Repair Bot
  • Updated the ambience audio for Mudraker Village.
  • Updated the buy and sell sounds.
  • All of Jariel the Archon’s datacubes now have updated voice over.
  • Audio issues caused by spamming Accept/Decline on incoming comm-calls has been fixed.
  • Wilderrun should now have proper ambience audio.

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