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WildStar: Carbine stellt kommende Patchpläne vor

Es ist gerade einmal ein paar Tage her, seit das letzte Update auf die Beta-Server von WildStar aufgespielt wurde und schon spricht man bei Carbine über die Inhalte des kommenden Patches. In einem Forenpost bestätigte man nun, dass sich das Update hauptsächlich um das Balancing der Dungeons und Raids drehen wird.

Auffällig ist an den Patchnotes ist, dass viele der Inhalte einfacher gestaltet werden und insgesamt ein wenig von ihrem Schrecken einbüßen. Dies widerspricht zwar der Philosophie Carbines, nach der man das Spiel nicht durch Nerfs zerstören wolle, allerdings sollte man dabei auch bedenken, dass sich WildStar aktuell noch in der Beta befindet und Anpassungen hier eine Selbstverständlichkeit darstellen. Wie stark sich die Auswirkungen überhaupt bemerkbar machen, werden wir letztendlich wohl erst in der Open Beta erfahren.

WildStar MitarbeiterCarbine zu Carbine stellt kommende Patchpläne vor (Quelle)

The next patch for beta will include a # of additional dungeon fixes:

Stormtalon’s Lair

  • The Stun Grenade now has an appropriate spell icon in the UI

Blade-Wind the Invoker 

  • Slowed the execution frequency on his autoattacks (Veteran)

Aethros

  • Gusts of Aethros autoattack damage reduced from ~5k to ~3k (Veteran)

Stormtalon

  • Static Wave now ignores 75% armor (down from 100%)

Overseer Drift-Catcher

  • Reduced autoattack damage slightly (Veteran)

Arcanist Breeze-Binder

  • Reduced autoattack damage by ~20% (Veteran)

Thundercall Shaman

  • Rejuvenate now heals for much more (Veteran)

 

Ruins of Kel Voreth

  • Mousing over the entrance portal will now show tooltip information about the appropriate level ranges and how long the dungeon will take to play through
  • Empowered Hammer Buff now procs properly
  • Several NPCs should no longer strike twice when autoattacking (Veteran)
    • Blood Pit/Voreth Necromancer
    • Blinded Slaver
    • Voreth Darkwitch
    • Darkwitch Gurka
    • Grond the Corpsemaker
    • Blood Fleas

Grond the Corpsemaker (Veteran)

  • Blood Fleas
    • Should be spawned more frequently
    • Attacks should now appear in the combat log

Slavemaster Drokk 

  • Enslave and Tracking Beacon now ignore 75% armor (down from 100%)

Forgemaster Trogun (Veteran)

  • Exanite Shard DoT damage reduced significantly
  • Exanite Cuts and Surge of Primal Fire now ignore 75% armor (down from 100%)

Enslaved Protector + Probes (Veteran)

  • Probes should now chase players when they self-destruct
  • Protector autoattack damage reduced by ~15%

Enslaved Augmentor

  • Rejuvenate now heals for significantly more (Veteran)

Voreth Slaves

  • Break the Chain now has valid buff icons

Voreth Blinded Slaver

  • Should no longer ‚Motivate‘ her final Slave

Voreth Battlesworn

  • No longer has infinite IA while casting Hammer of Wrath
  • Reduced AA damage by ~15%

 

Skullcano

  • Players entering the dungeon will no longer sometimes spawn in the middle of the void
  • Gold-Infused Lava Node – Health and creature tier lowered (Veteran)

Stew-Shaman Tugga

  • Updated AI so that he will no longer sometimes become stuck in his Feeding Frenzy phase

Thunderfoot 

  • Enraging Fury now has a valid buff icon

Bosun Octog (Veteran)

  • Reduced Razooki’s HP
  • Hookshot
    • Increased size of the base of the cone for its telegraph
    • No longer applies if the player has interrupt armor
    • Pull is now more reliable
  • Razooki’s Mines
    • Now ignore armor and deal less damage
    • Now MoOs for 2 seconds after Hookshot-ing a mine
    • Broken Armor now has a valid buff icons
    • No longer spawn during Squirg phase
  • Ink Shield
    • Shield is now removed after Squirg phase
    • Shield no longer gets applied outside of the Squirg phase
    • Ink Shield now has a valid buff icon
  • Noxious Ink now ignores 75% armor (down from 100%)
  • Spawns Squirg during the correct phases once again
  • Squirg telegraphs are once again visible

Grim-Grim Doomcaller

  • Grim-Grim Spirits – Autoattack damage reduced by ~20% (Veteran)

Grim-Grim Razorbeak

  • Updated the AI to only target nearby players (should prevent them from running all the way to the entrance to cast spells on afk group members)

 

Sanctuary of the Swordmaiden

  • Mousing over the entrance portal will now show tooltip information about the appropriate level ranges and how long the dungeon will take to play through

Deadringer Shallaos

  • A holocrypt is now present at the rez location that is near her boss arena
  • Reverberation and Echo telegraphs will once against display for their full duration

Ondu Life-Weaver

  • Plague Splatter now ignores 75% armor (down from 100%)
  • No longer attackable until he finishes his intro vignette

Spiritmother Selene the Corrupted

  • Creeping Shadows and Lights Out now ignore 75% armor (down from 100%)
  • Spotlights should no longer sometimes fail to spawn during Blackout
  • Nightmare Ripple’s telegraphs will once against display for their full duration

Flame-Crazed Demon

  • Eruption now ignores 75% armor (down from 100%)

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