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Star Citizen: Patch 1.1.1 auf dem PTU

Auf dem Public Test Universum ist nun der kommende Patch 1.1.1 verfügbar. Dieser Patch wird das Spiel weiterhin verbessern, Fehler ausmerzen und die Atmosphäre verfeinern.

Star Citizen Patch 1.1.1 auf dem PTU

Im offiziellen Star Citizen Forum sind die kompletten Patchnotes zum Patch 1.1.1 verfügbar. Folgend könnt Ihr Euch diese durchlesen.

RSI PosterCIG zu Patch 1.1.1 auf dem PTU (Quelle)

Star Citizen Patch v1.1.1

Please note that turret functionality for the Super Hornet F7C-M, Gladiator, and Cutlass is only accessible after zoning into Multiplayer Free Flight (unable to join as a co-pilot through the Lobby).

Additions:

Gameplay

  • Added the ability to toggle ‚target focus‘ mode during ship landing
  • Added version control support to the custom control bindings in order to prevent control conflicts
  • Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
  • Added server side improvements to help with some causes of the infinite loading screens
  • Added backend support to allow for adjusting REC totals differently for each game mode

Ships

  • Gladiator is now flight ready
  • Implemented Ejection Audio for the 300i
  • Implemented Ejection Audio for the Hornet
  • Added basic Multiplayer turret functionality to Super Hornet F7C-M
  • Implemented Ejection Audio for the M50
  • Added basic Multiplayer turret functionality to Gladiator
  • Added basic Multiplayer turret functionality to Cutlass

User Interface

  • Added landing mode activation and score board viewing to the default controls images for the gamepad
  • Added a custom keybinding option for ESP toggle
  • Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators

Balance/Tweaks:

Gameplay

  • Tweaked Vanduul Swarm Coop REC amount per wave
  • Pilots with lower score relative to the average contribute less to the REC pool
  • Added audio for Vanduul dropping out of warp

Ships

  • Adjusted power plant explosion color to match thruster color for Gladius
  • Adjusted Aegis ship AI collision warning based on community feedback
  • Added ladder animation updates for the Retaliator
  • Adjusted rotational thrust on the Mustang Delta and Mustang Beta
  • Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)

Components

  • Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
  • Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)

User Interface

  • Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
  • Updated controller and joystick images to include landing prompts

Environment

  • Updated lighting in Revel & York hangar
  • Camera is now forced into first person mode when using the Holotable
  • Adjusted spawn position for some of the flair ship models in all Hangars

Fixes:

Gameplay

  • Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
  • Fix for the public-facing „pp_rebindKeys export“ command
  • Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
  • Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
  • Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
  • Fixed an issue where strafing would break while traveling at max speed
  • Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
  • Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
  • Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
  • Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
  • Fixed an issue where players were prevented from connecting to a server
  • Fix for cockpit audio continuing to play after self destructing
  • Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects

Ships

  • Standardized look pose range of motion across all ships
  • Fixed missing audio for various ship HUD elements
  • Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
  • Avenger can no longer equip the Tigerstreik to its wingslot hard-points
  • Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
  • Fixed Gladius Ship Status Hologram from displaying corrupt textures
  • Gladius can no longer equip the Scorpion to its wingslot hard-points
  • Fixed an issue where seats in the back of the Cutlass were not animating when activated
  • Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters

Components

  • Fixed countermeasure active dialogue being fired on ship respawn
  • Fixed an issue where turrets could not be re-equipped after being removed from a ship
  • Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects

User Interface

  • Fixed an issue where the ping value was not updating in DFM modes
  • Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
  • Fixed redundant message spam after player death
  • Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
  • Fixed an issue where a control profile could not be exported a second time
  • Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
  • Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
  • Fixed an issue where the scoreboard could not be opened when in spectator mode

Environment

  • Fixed crate clipping through column in Self Land central hangar bay
  • Control panel in Self Land connecting doors between bays now renders properly
  • Fix for geometry issue on support column in Self Land
  • Fixed flickering passcode pad in Self Land hangar
  • Fixed minor flair graphical and placement issues in the Asteroid Hangar
  • Fixed wall flickering issue in Aeroview
  • Fixed minor graphical issues with the Sim Pod
  • Fixed an issue where the character’s left hand would be flipped when driving the buggy
  • Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
  • M50 holotable model now displays the main thrusters in the correct location

Known Issues:

Gameplay

  • Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
  • Weapons fire can appear offset from weapon muzzle when fired while moving
  • Combustion Pistol cannot be equipped
  • Entering or exiting a ship will cause other clients to see the character T-pose
  • Characters rolling while prone is not seen by other clients
  • Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
  • Character will occasionally spawn in as a pair of eyes
  • Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
  • Client crash occurs when attempting to kick a player from the lobby
  • Client crash may occur when exiting to the hangar while in an Arena Commander game mode
  • Client crash may occur when pressing ‚x‘ to respawn after the pilot is killed by flying into an asteroid
  • Interacting with various elements of a lobby has a chance of causing a client crash for invited players
  • Unable to exit the cockpit if one of a ship’s landing gear is missing
  • Crosshair elements of the HUD can become stuck based on your starting position upon initialization

Ships

  • All ships aside from the Hornet are missing ship trails when carrying a Core
  • Multiple ships will sometimes tilt back when landing on landing platforms
  • Weapons impacting shields playing incorrect impact audio
  • 300i does not have boost VFX for its main thrusters
  • Ladder causes the 300i to wobble once landed
  • Aurora intakes aren’t displaying paint
  • Aurora are not showing lateral G-force animations for the character
  • Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
  • Avenger has some doors that cannot be opened in multiplayer
  • Gladiator’s pilot seat deploys and retracts with the landing gear
  • Gladiator animations for entering the ship are broken
  • Gladiator damage states are detaching clean sections of the ship rather than showing damaged innards
  • Gladiator’s landing gear remains deployed while in flight
  • One of the Gladiator’s primary thrusters will sometimes fail upon respawn
  • Unable to look up to aim in the Gladiator’s Co-pilot Turret
  • The Gladiator can sometimes have a stuttering sound that will persist through respawn (self-destructing will sometimes resolve this)
  • Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
  • All Hornets are missing a pipe on the main thruster
  • Unable to lock onto targets in the Super Hornet F7C-M’s Co-pilot Turret
  • A Super Hornet F7C-M’s co-pilot is able to shoot and kill the pilot from the co-pilot/turret seat
  • Cutlass isn’t attaching its Trireme thrusters for its default loadout
  • Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
  • Character is sunk into the seat when sitting in the Cutlass Blue and Red
  • Cutlass landing gear is retracted while in the hangar
  • Cutlass pilot chair stays centered after landing
  • Freelancer loading ramp has no collision
  • There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
  • Freelancer Main Thrusters are missing
  • Character can get stuck inside a Freelancer’s hull above its right landing gear
  • Pilot retains control in the Gladiator when another player enters the manned turret
  • Retaliator maneuvering thrusters are not in landing mode when in the hangar
  • Multiple objects in the Retaliator are missing use prompts

Components

  • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
  • Rattler Cluster missile second stage rockets will all use the same trajectory
  • Missiles aren’t inheriting velocity from the ship that launches them
  • Seal Corporation shield generators will not be visible when equipped to Hornets
  • Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
  • Thrusters cannot be deactivated in power management

User Interface

  • Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
  • Shield hardpoint in the holotable is too small for Mustangs and 300 series
  • Missiles have a small portion of the ship targeting UI on them after being launched
  • Paint objects in the holotable are placeholders
  • Multiple in game items and ships are missing text and are displaying their internal names
  • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
  • Contact List will not refresh with updated adds or removes until the game is reloaded
  • Contact name text field cannot be edited more than once

Environment

  • There are several locations in the hangars where the character can fall out of the world
  • Wall collision is missing in the upper level of the Revel & York hangar
  • Thorshu Grey space crab does not have animations

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